Warcraft III resources & community, 2003–2006 · archived

Castle Defense

not rated
Submitted by xIXIxDefense454 downloads4.0 KB
V1.4B

Defend your Castle and destroy the Enemy`s Castle.

Gameplay like DotA, only a bit simpler!
File Name
Castle Defense V1.4B.w3x
Map Author
<span style="color:#ff0000">xXx</span>
Suggested Players
6-10
Difficulty
96
Number of Missions
84
Type
.w3x
Tileset
Dalaran
Playable Map Size
84 x 84
Map Size
96 x 96
Regions
10
Sounds
1
Units
84
Doodads
2964
Variables
8
Triggers
61

This map is unprotected.

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Comments

2
a few problems with map.

first, hero revivals. if a hero gets killed before the first hero that died's time is up, the second hero will revive first and the first hero to die wont revive at all. the 'triggering unit' function overwrites itself. you need to use variables to save the hero as a variable and then revive the hero variable instead of using a default function.

secondly, the cost of tomes. the medium tomes are, right now, more worth their cost then large ones are. for example:

2 large tomes=+10 to a stat=-900 gold
5 med tomes=+10 to a stat=-750 gold

when using single, sellable items, this can be an okay way to make things. but when you have permanent things like tomes, it makes it completely retarted. the cost imbalance problem could be totally fixed by changing the gold cost for large tomes to somewhere between 350 and 374. although 350 is probably the best choice for a change.

also, the castles have too much hp. period.

lastly, the castle defense towers are way too weak. they basically dont effect a thing.
Updated the Map to V1.4B now, some changes:

V1.5 (Not out Yet)
Only Custom Heroes
More Custom Items
Bugfixes (If needed)

V1.4B
Added a Kick System, Red can Kick Players out of Game if they lag too much. Check Quests (F9) for more Infos.
Added more Custom Items.
More Balanced Towers.
Castle Health decreased from 50000 to 25000.
'Big' Tomes cost decreased from 450 to 350.
Fixed some Trigger Bugs.