Warcraft III resources & community, 2003–2006 · archived

Necro Corp, Ltd. version 1.2

not rated
Submitted by AceHartDefense569 downloads291 KB
Protect your Necropolis for 30 minutes.



Teamwork required.
File Name
(4)NecroCorp_AceHart_12.w3x
Map Author
AceHart
Suggested Players
1-4
Difficulty
64
Number of Missions
52
Type
.w3x
Tileset
Barrens
Playable Map Size
52 x 52
Map Size
64 x 64
Units
23
Doodads
709
Variables
19
Triggers
33

This map is unprotected.

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Comments

5
Changelog for 1.2:

Summoning upgrades have been greatly simplified.
It's all in the research, the rest is automatic.
So, basically, just click and forget and everything improves just fine.
With any luck, someone might actually use one.

Acolytes come in three tiers, following your Necropolis.
Higher cost at higher levels, only tier 2 acolytes may build tier 2 structures.

Dark Minions have been limited in number.
They are still free on "lesser".

Massing one (particular) unit-type might just work slightly less greatly.

Necromancers / Banshees / whatever casters won't autocast anymore unless you want them too.
Necros still have "Raise Dead" on auto, obviously.
However, if you turn it off, it will stay off.

Creeps will, uhm, "grow" marginally faster.

Any and all jumping, sliding or otherwise moving around icons have been fixed.
I guess...

Frost Wyrms will need to actually research their slowing Freezing Breath.

There's an anouncement on victory.
Probably.

I clearly underestimated single players, and overestimated team players.
Greatly improved multi-player mode.
You might actually win.
Its doesnt work.

I had every building built and every upgrade available done, and it was still ghosted out under the acolytes' build menu.
-VGsatomi
Not possible...

You wouldn't happen to have the saved replay?

Bone Yard requires a Black Citadel.
And, well, the techtree has been tested extensively.
Any more info than "It doesn't work"?
Wouldnt let me build a bone yard even though I had all the requirements met.
-VGsatomi
Necro Corp, Ltd.

A cooperative survival map.

Protect your Necropolis for 30 minutes. At all costs. No prisoners.

1 - 4 players, 2 recommended.
All players share the same units and resources.


Happy mapping,
AceHart