Hey, I just wanted to say that this game is very good, better than many other Helm's Deep maps I've played. It definitely is worth DC, and it did meet many of the requirements (I think so atleast) that Mini-Me said it didn't, such as compare/contrast.
A few things I recommend changing (mostly AI related):
-The comp heros use their retreat horn too
quickly, I reccommend making it a percent
health if you used a trigger for that.
(maybe at 25% health use item Retreat Horn)
-The comp gets stuck at the Deeping Wall
sometimes once the bridge is blown up,
and although it kept me and my brother alive
when we played it, it probably was not
intended.
That's pretty much it, and again great job on the map!
A few things I recommend changing (mostly AI related):
-The comp heros use their retreat horn too
quickly, I reccommend making it a percent
health if you used a trigger for that.
(maybe at 25% health use item Retreat Horn)
-The comp gets stuck at the Deeping Wall
sometimes once the bridge is blown up,
and although it kept me and my brother alive
when we played it, it probably was not
intended.
That's pretty much it, and again great job on the map!
