Warcraft III resources & community, 2003–2006 · archived

Lego Wars 3.5 After War

not rated
Submitted by SataXOffense645 downloads2.0 MB
A battle between lego toys,

Think, build , defend destroy.



additional food - upgrade Lego Fort/Castle

additional gold/wood - build miner/Bob the Builder in miners hall

Heroes - build a Heroes College



There`s some rush protection but not prevention
File Name
LegoWars3.5AfterWar.w3x
Map Author
SataX
Suggested Players
2-10
Difficulty
64
Number of Missions
64
Type
.w3x
Tileset
Lordaeron Summer
Playable Map Size
64 x 64
Map Size
64 x 64
Regions
6
Units
46
Doodads
1006
Variables
36
Triggers
148

This map is unprotected.

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Comments

4
@PerfectlyInsane.
As you showed in the traces, i edited the map from packetstorms version. (2.0d, i think, as i still have it on my comp). So no afront meant, but i never got a version from you nor one you were mentioned in. I think you kmow your work and have not found any of it in one of my maps.

So there is one conclusion:
There were different mappers working on different threads of versions of the same base map.

I hope this claryfies the matter to you.
Sorry to say but in your 'uploaded map' you also forgot to mention the originator BI00spere and Ash.

And in my opinion SataX did a very good job in his work. So don't blame him not to mention your work,
as your work was not in the line of the version he edited.

Good luck and happy modding,

LightningBolt
The game length is the same as the original map.

sry but i edited a map ver by lightningbolt ...so i gave the credits to lightingbolt.
My advice is..

1) File size. 100K was the size of the origianl map.

2) Game length. Too long. People get bored and leave

3) Also I felt the building sequence is too complex so many builders..

4) Other know bugs. Since you have multiple builders u can cheat by restarting the income by building two units. One an expensive unit.. and quickly buding a cheap unit. when the cheap unit is completed money restarts even though the expensive unit is still being built.

5)Credits..


lol damn that lightningbolt didnt give any credit to me <I'm origiannly known as packetstorm on Kali. The second I saw the borg cube trigger I knew I was the one that did it.

Heres proof.. I uploaded this map in 2004

http://geocities.com/rocmaps/ as ROC format, if u try editing it and saving it will become w3x permantetly.

U can trace it back to the original author of the map, and title of the map called Preschool showdown.



http://66.102.7.104/search?q=cache:p3m4sw5_VTAJ:www.myforge.net/php-nuke/modules.php%3Fname%3DDownloads%26d_op%3DMostPopular+packetstorm+legowars&hl=en

oh atleast he tried

packetstorm, who fixed a lot of things and made the game more fun. (he did lego wars until version 1.3) As I never found one of them i took over their map and tried to improve it. Feel free to edit, but give credit, please thx, LightningBolt



oh and hi lightningbolt nice to see someone bothered improving my map.

oh I remember ur the guy who oringianl changed the hitpoints of the IBCM towers.

http://66.102.7.104/search?q=cache:R3BHbgnpMTYJ:www.warcraft.org/maps/custom/players/204+packetstorm+legowars&hl=en

I never release any version after 2.4 though I continued adding stuff till 2.4N.


Btw nice models.. I might take your airport for my map.. But I wont be adding it in for some time.
Well done !

Only thing i noticed is that sand castle spawned units
are not going to attack enemy and map has become big from imported models.