Version Updates:
v1.05*New loading screen by Rinpun
v1.04*new larger, better terrain compliments of Rinpun
*buffed Mercenaries a bit, made them more powerful along with their spells
v1.03*new Mercenary Frost Mage
*new icons for all mercenary items
*more trigger optimizations
*changed a few of the charged Mercenary items
*took away mana req. on Mercenary abilities, they now are free and recharge every 45 seconds
*kodos now grow stronger, faster to try and make it even thougher
v1.02:*added Scientist
*some bug / typo / hotkey fixes
*even more trigger optimization
*balance changes, tried to make a little harder, Kodos now grow stronger as the game progresses
v1.01: *a few more trigger optimizations
*new, better looking terrain, with help from Jimpy
*added saves into mutliboard
*3 new mercenaries, Hunter, Fire Warlord, Dark Ninja
*some spelling errors
* now get gold based on what the game length is
* removed friendly attacks
* changed kodo respawn time to lower, and messed with tower damage and gold cost, still trying to find a good median
*added Item shop to get your mercs. items
v1.00: *optimized all the old shitty Kodo Triggers
*added a multiboard which shows all the players names, kills, deaths, and if they are dead
*all new lush terrain
*new game length options
*the caves
*all the Classic Kodo towers and units, plus many more
*made descriptions on all units much better
*made the game a little harder then before
plz host and tell me what you think, ty!
I basically started with a 5 year old kodo map, with the worst terrain in the world, and horrible triggers, and remade the game from the ground up, then added in tons of more features
all triggers written by me, all units/abilities made/edited by me
every trigger except the map init trigger is written in JASS, there is not a single memory leak, and it runs as smooth as silk
Enjoy!!!
