Warcraft III resources & community, 2003–2006 · archived

Eternal Conflict

not rated
Submitted by seraphAOS2,446 downloads801 KB
Destroy the enemy castle using one of 34 different heroes.



Find strategies and alternate paths to victory with various mercenaries, lots of upgrades, custom troops spawns and tons of items.



Recommended: 1500 MHz CPU, 512MB RAM
File Name
Eternal Conflict b42.w3x
Map Author
bobthemage (Final Version)
Suggested Players
<span style="color:#ff0000">Beta42
Difficulty
160
Number of Missions
126
Type
.w3x
Tileset
Village
Playable Map Size
126 x 94
Map Size
160 x 128
Cameras
2
Doodads
3310
Variables
311

This map is unprotected.

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Comments

6
Ok, since this is a Director's Choice Award map, fix the dl link, so i can play it :)
I noticed that most of the files held by anvil.com (like this one) are often difficult to dl....
I know this map since versen 2.1 (about 1,5 years or longer) and even the first versions of this map were great ...

It is the only map I play in b-net, all other stuff is shit compared to this.
This map ROX! :D :D :D :D :D :) Those losers who made Dota should take lessons from the creator. :twisted: I'm sure that if the load wasn't so long, then Eternal Conflit would be WAY more popular then DotA. :D :D :D
Updated to b39.

Great map made by BOBTHEMAGE +co in CLAN EC - Northrend.
I've followed the making of this map from the beta version, and I'm proud of what it has turned to be. It's really 100% great!! Best AoS I've ever played!
*love Tinker*

Good work, looking forward for new maps from the author
I'm awarding the map the Director's Choice Award for is suprub approach toward basically everything. Excellent detailing on the terrain, flawless triggering, chaotic gameplay, deep cusomization options for army and upgrades, a vast selection of costom heroes, this map is truly great.

My suggestion: Make the enterances around the castles much wider...late in the game they are the scource of the biggest clogging problem ever seen in an AoS map (we're talking several hundred units halted to the point where heroes simply can't move and you have to have the map play out on its own. The long loading time is a hassle, but that can't be avoided given the quality of the map.

Overall, outstanding job. Keep up the great work.
-VGsatomi