Warcraft III resources & community, 2003–2006 · archived

Doodad Defence v1.2

not rated
Submitted by KrewL RaiNDefense1,081 downloads4.0 KB
Oh Noez! The Very Bad Things want to take over the World Editor, and the only things that can stop them are the mighty Doodads! /Lame attempt at TD story line. Basically.. its a 40 wave mazing Tower Defence!
File Name
Doodad_Defence_1.2.w3x
Map Author
KrewL_RaiN
Suggested Players
1-6 FTW
Difficulty
96
Number of Missions
81
Type
.w3x
Tileset
Outland
Playable Map Size
81 x 84
Map Size
96 x 96
Regions
17
Sounds
9
Units
412
Doodads
2143
Variables
59
Triggers
80

WARNING: This map has been damaged by a 3rd party application. People call this protecting the map.

Download

Comments

7
Updateded again while im not as sick of it lol....

-Evil gold bug fixed I hope. Caused by players leaving right at map load.
-Victory Trigger fixed I hope ><
-New secret to find
-Other small edits

This map can be beaten single player, just gotta come up with a good maze. Gold is ajusted to number of players

INSANE mode cant be beaten single player, you need a team of 3.
Updated with the following

-anti pvp cheese: whoever builds in the other teams spot will have their tower automaticly destroyed. They dont get the gold back eather =P

-New secret doodads added

-Other minior fixes

-Some typos fixed aswell

oh haha, forgot to change those typos on the non loading screen map description oh well next time
yeah gameplay needs more work, thought i had the spawns down but those air rounds are always a pain (they were to be anyhow :twisted: )

Ill keep that in mind for an update
Pretty nice map, but I think the number of spawns should adjust acoording to the number of players present, so its not one of those "must have a full house to do squat" Tower Defense maps. It would greatly increase the versaility of this map.
-VGsatomi
omg rainbow hax xD
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This map is not for the sane! Long exposure to Doodad Defence can cause these following symptoms: Urge to look away from the screen, "I don't know WTF is going on" syndrome, and basically mass output of the letters WTF, massive headaches to the week, risk of seizures, urge to eat cheese snacks, and death (of your sanity).

This be your basic mazing tower defence. The most effective way of mazing is to spiral around the diamond at your starting position. Yet another map born from the pits of utter boredom!

Features:

- 40 waves of madness spawned from the depths of boredom, some with skills made to mess you up!
- Mix and match modes, choose from normal to insane spawn rates, and normal team play or top vs bottom game play. You can do a 3 vs 1 or try and do the impossible and beat insane mode full house
- 4 Races of Doodads, each with there own bizarre skills of devastation and chaos
- Terrain in which…you doodad by building towers…..yeah and you can roller coaster your builder off it too
And last but not least, all the random spam you can fit into a map without it exploding all over the place

The list of complaints I can see coming:
I list these cause I can see it coming up, but it was intended to be that way in the map

- Doodad shots linger a bit after death for a whacky touch
- Insane mode is not impossible, this mode challenges your mazing skills, for now you gotta think outside the spiral =P We have beaten insane mode with a team of 3 and it is ment to be barley beatable
- Insane mode can also cause some CPU lag to older comps (like mine) it is best played with just 3 people on a team. I haven’t done full house insane cause I know my comp will lag to hell and back

And if you find any balance issues, let me know. We tested the crap put of this, and yet some bugs and stuff remain for you guys to find =P

Also, if the demand arises, more modes are slated for addition, like doodad wars =P

Clan TDG forum: http://www.jx3.net/TDG/forum/

Also members of Clan WCM aided in testing

Clan WCM forum:
http://s91887676.onlinehome.us/phpBB2/index.php