I have beaten this TD without leaking so it's not impossible. The older versions were all just so incredibly easy and I got tired of playing them and made a harder one. Trust me though, I play test each release, this one is good.
I fully plan on incorporating a difficulty selection feature but have not yet had time due to the amount of work I have this semester at the University. I will probably release that feature when I add more levels as well.
I have been considering adjusting how the monsters spawn but it really has no effect on the targeting of the monsters when the air is grouped together. You just cannot tell how many are leaked until they take lives.
I also might show the attack damage and type; I hadn't thought of that before. We shall see...I tried to make sure all the towers are useful though.
I fully plan on incorporating a difficulty selection feature but have not yet had time due to the amount of work I have this semester at the University. I will probably release that feature when I add more levels as well.
I have been considering adjusting how the monsters spawn but it really has no effect on the targeting of the monsters when the air is grouped together. You just cannot tell how many are leaked until they take lives.
I also might show the attack damage and type; I hadn't thought of that before. We shall see...I tried to make sure all the towers are useful though.
