This might just be a coincidence, but both times TToR has crashed, the crash occurred when clicking on a troll lumber mill. It was not the first time in either game that I had clicked on the building. When I clicked on it, the game froze for a few seconds and then quit. This problem could be caused by a lack of memory, but it persisted in 3.23.
BTW, the loading problem mentioned below was fixed when I patched to 3.23, which uses a lot less memory and runs faster.
But I do have 1 problem, when I launch a custom map, the map stops loading about 2-3 cm after the "Loading" text in the loading screen. I have to force quit WarCraft3 TToR after that. Someone knows how to fix this?
I have a mac also (G4 processor), and I experienced the same event. Although the game loaded fine the first 2 times, it froze on the 3rd, 4th, and 5th attempts. During my second game, Warcraft crashed (possibly due to lack of memory). This could have led to the freezing. I also tried on the full version (not patched) of 3.22, and experienced the same problem. One other minor problem I noticed is that when you click the "Credits" button on the main screen, the buttons go gray and unclickable (you can still move the mouse and quit with command-q), but no credits load.
For Kam, did you put the old "War3Patch.mpq" file back into the directory with the proper name (I think that the mod renames this file)? Also, try reinstalling Warcraft III.
I put the files in my WCIII directory and then deleted them after playing for a bit and my WC and editor won't revert to normal. I can't edit or load maps cause they aren't loading any models and I can't just play a regular game. Help me.
Nice mod... But i noticed a few bugs when i tested with my v1.17b... when i play wood elves, i cant build anything!!! I build the buildings with the craftsman, but they wont build it... I mean, they build out the building foundation, but they dun construct the rest of it, leaving an incomplete building which i cant seem to get them to build... Also about the Chaos, they do not build beyond the refinery. They dun construct units... They dun construct heros... Can anyone tell me what has caused these bugs, if u guys can play it without any problems? Btw, i am using TFT v 1.17b and ur latest version of TToR 3.2LE...
Heh... I have some comments to make as well. Pro and Con of course. First, the models were AWSOME, I really enjoyed seeing the Warmage here along with other cool models, made by you of course. The god thing was also cool, along with the menu and with the food system which really made me say: This is awsome. 5/5 for impression. Now, I'll take each race and explain you what I like and what I didn't.
1) Wood Elves - Ok, animations for models rocked, and so did the idea with architects but what annoyed me the most was the wood collection system. What are the trees good at if you don't use them at all? And the system you implemented is very very slow and gives the WOod Elves a big disadvantage. The units were pretty cool though the skills kinda disappointed me since I saw normal skills with changed icons or animations which shocked me greatly. Still... 4/5
2) Chaos - Heh... I never enjoyed chaos and what I saw here was the Undead system changed with different buildings, thing that i hate once again. Units hade mediocre skills and... I didn't like the food system. 35 food but cost a lot? I don't find this good enough. Not impressive animations for the buildings because you took the summoning animation and made it flaming. Hmm... I'd say a 3/5 for them.
3) Trolls - Hmm... interesting. I liked the way you made the gold system and obviously the peasants. This was a good thing, that in the end you needed only three peasants at a mine. Very fast and cool... The units were mediocre I'd say. I saw units only with different skin or so which kinda disappointed me but then... I saw the heroes. I must admit, you did a good job with the Economical Hero. It has impressive skills I haven't seen before (Except Siphon Gold) which assured a good rating. Some units were also fabulous... I would say in the end 4.5/5 for trolls.
4) Swamp Dwellers - No comment. They were the best in my opinion. The way you made the units, the animations, the heroes, the sounds, everything. Well, except the skills which were again disappointing. Ok, what is still confusing to me is how the first units (the ones who heal) can harvest lumber. I realized that after turning them into trees and back into normal form they started to get lumber in a very impressive way. Absolutely fabulous... I still have to admit that this might be a little bit overpowered but what the hell, those kodo units are damn slow. So I have to admit, this is where I was impressed, and thank god, they were the last race I tested. 5/5 with congratulations for Swamp Dwellers.
So, some final observations... You should really improve the skills, come with NEW skills and not only changed ones. At the beginning I made hopes and partly they were fulfilled but... I'm sure you can do more on this area. For the wood elf sharpshooter, you should try multishot or something because the Fan of Knives SUCKS! Also... The Blink for the trolls sucked as well. Improve them dude a little and this will be perfect. I'd also work at the wood elves lumber system but oh well, I'm not the one to decide. So... In the end I'm giving you a 4.75/5 for the great effort and for the result which in my opinion, was over my expectations. Good job and keep up the good work!
The latest version uses a new lumbering system for Chaos. You simply build a refinery at the start, then it harvests lumber for you. I've tested it and they DO expand and get lumber. Hell, I even got owned by the AI.
I havent tested your newest update yet, but i have to say that theres a little bug with the chaos race... the computer player as chaos doesent stand a chance because it doesent harvest trees or expand for more gold mines...
GRRR...i did everyone you said to do, i extracted to wc folder,i renamed the wcpatch to wcpatch.bak and renamed the other file to wcpatch.mpq, i put the patch into the wc folder, and when i ran TToRload it said files could not be found.
i just found out what the problem was and it was not the patch i just put the all mpq files is to be opened as a word program(becuase i had a hunch) and that is what the game dose if u do that besides the game info and name problem.
The wood elf DO build. Make sure you have blizzards 1.17 patch for TFT before you use Alpha Patch 13 or later. And I already mentioned those menu bugs but there is nothing I can do about it. So as long as it's alpha they'll stay. They will of course not be in the full patch release.
Is it just me, or is the patch a little whacked? It shows the map name and suggested player infos as weird things like Force 1, the description of Blink, or Emerald Dragonspawn. Also, it seems to do weird things in-game, like make it so Wood Elves don't build, which is a huge deal for anyone using Wood Elves. You might want to go through and fix these things. And don't think I just didn't put it in right. Everything the new patch would affect works fine, you just seem to have screwed a few things up while making the patch.
USE patch because or else it won't work! Stop talking rubbish. You just didn't read how to use it. First of all make sure TToR is activated BEFORE you run the patch file. As in you ran the TToR loader pressed play TToR, then exited TToR THEN ran the Patch and it would work good enough. And the map description screw ups is a known bug which is there because of the use of SE mpq. It doesn't do anything bad ingame really so for now I will continue to use the patches this way. They're alpha patches after all, not final patches. For the final patch I will of course have a patch proggie to patch the actuall TToR war3patch.mpq so that you can use the loader as normally again and thus get rid of these small annoyances.
Dont use the patch becuase i did and when i got in after doing all the stuff it opened like war3 then it showed the main screen of war3 not this and there was this game's logo at top right then i went to custom game and looked at a map and all of then had a normal name but when i looked at map info it said either player 1 as title and constructer as map info or emerald dran as name and force 1 as info and tried to get in but it just looked like it tried to go in then it went right back to the map selection place.
Ok, all PC users. I've made new build of the alphapatch which allows it to work perfectly with blizzards patch 1.17. You can get it here: http://race.wc3campaigns.com/download.htm Just read the instructions on how to use properly first.
This is so good i would of rate this 5/5 20 times if i could i think it is so good that if u make it any better it should get the directors award But since bnet came out with pacth 1.17 wood elves dont work and i understand y. U should go work with blizzard.[/i]
This is great, but there's a bug with the wood elves. I'm not sure if it's just me or not cause its pretty major. The wood elves don't work at ALL. Whenever they place a building, they don't build it. It just places the foundation.
new day, new BUGS! ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ just noticed when i made some little maps(tested models) and saved them, i figured out that if you save and close an empty map, you get all the TToR units and spells and all, but then it when i tried it again later, it couln't save the map anymore. __________________________ Unable to add file to archive: war3map.w3u Unable to add file to archive: war3map.w3t Unable to add file to archive: war3map.w3a Unable to add file to archive: war3map.w3h Unable to add file to archive: war3map.w3q __________________________ gives me these error readings i can only save on maps that allready excist
the Chaos Race hero Arch demon, how do you espect that a game can be long enough to train a fighter hero to get the total amount of 700 mana... i just noticed that the ultimate skill volcano needs 700 mana... so... eh... DO SOMETHING!
ok... well i can even though it's annoying find the models and icons.. but still gotta learn to find the abilitys and upgrades,,, welll just abilitys... well, but thanks and gg
uhm.. you seem to be good at modifying games and all... so could you do a little favor? make a new file case or something for the TToR units and spell and all... i could only find the units and it takes quite long to find the ones you want...
You need TToR 3.2 LE + the alpha patch. The alphapatch doesn't work alone. Ok this is how you install step by step:
Download TToR 3.2 LE Extract into WArcraft 3 Folder Rename or backup your war3patch.mpq somewhere safe. Rename the file TToR32LE.mpq to war3patch.mpq Download the 3.22 Alpha Patch 12 and put it into your wc3 folder. Run it to play.
There you go! Whenever you want to play normal TFT again just rename the war3patch.mpq again and restore the old one.
eh.. it took me some time but i finally figured it out after i downloadet your latest patch, i thought that this was a map.. not a modified versio or warcraft 3... _________________________________ i tried out 2 custom melee maps against 1 computer, tried human and night elf races for a few minutes... --------------------- craftsmans cant harvest lumber... the buildings doesent appear, only theyr tileset.. and they cant be selected and thats why i was destroyed quickly by the computers attacking INVISIBLE units! i could only see theyr shadow moving around. and the icons of the buildings were green, (imported?) ok i tried the night elf race (swamp minions or what was it) i buildet the colosseum or what was it and it could be selected and trained invisible swamplings that were no match against the coomputer attacks because i coulnt select them -------------------- i accidently started the rexxar's campaing and got shocked when i saw that all the messages from rexxar and other characters there was replaced by words "train (differend units)" and unit and skill infos...and when trying some custom maps that i ha downloadet from battle net, all the infromations had been replaced by differend words from your files..
so what can i say? GREAT SIDE EFFECTS but i cant use it this way it is.. did i forget something or what?
Make sure you extract all files into the wc3 folder before running the TToRLoader.exe , don't run it from the zip. It's not a installer, just a swapper. Oh and if this still doesn't work then check out how to swap manually in the info section at my site: http://race.wc3campaigns.com/info.htm
Have i forgotten something or am i just a supid asshole or does this game just suck? _________________________________________ i open the TToRLeader and try the play TToR and it says "Files could not be found!" and when i try the TToR icon it says that it was unable to find war3.exe and i tried to place the TToR to the wac3 maps file but it cant find it doesent appear there, ________________________________ and no, im not a computer wizard or anything so dont start blaming that im a noobish fucker who didnt do a complicated thing i should have done or something like that... looking forward for the answer
Yeah, I'm having trouble with your program. I have the cool menu and all but, when i go to custom games and click a map, it doesn't have the thing where you pick your race and stuff. What can I do to fix this??? I REALLY want to try it but its just not working. What do I have to do???
I suppose I know the way. But first load TToR Loader in your Warcraft III directory. Then click "Play Frozen Throne" to resume Warcraft to its normal gameplay. Next delete the following files: TToRLoader.exe, TToR322AlphaBuild5 (if you have the alpha patch), ReadMeTToR, and TToR Bitmap Image. I'm probably wrong so add more or correct me on it.
Man, stop discussing about the campaign. Discuss about the balances and cool stuff for the race mods.
u should make campaigns which would appear in the Campaigns menu.It would b real cool to have a TToR campaign ,so ppl could get a better look at the story and anyways the mod is great...although dwellers should get better unit sound sets
2 things. 1:The snotlig hero should be removed! it's totally unfair! I can make a Nerubian Queen mine for free with his bribe spell! You should make the spell only work for unit till level 5. 2: I beated up a galapagos and I was 1 whole level higher!! Change that! For the rest it's awesome MOD
@Darky: Wouldn't it better if you make an category called "mods" ? Anyway this mod is excellent. Some things are imbalanced , but I think next patch will solve this.Btw: In the next Version will come a campaign for each Race
Why do you people complain so much about making a campaign? This mod has been undergoing changes for a long time, and they still try to balance the units. Second of all, Cyberatog is quite right about the models. Sone models don't have decaying animations and, they seem so... robotic.
To make TToR work on mac: Simply rename the War3Patch.mpq to something else and then rename TToR.mpq to War3Patch.mpq. Then launch WC3x and voilá!
But I do have 1 problem, when I launch a custom map, the map stops loading about 2-3 cm after the "Loading" text in the loading screen. I have to force quit WarCraft3 TToR after that. Someone knows how to fix this?
1st i deed put the mod working yesterday 2nd cool mod 3rd u should create a campaign of this Right Field 4th i can't create a new map neither custom units
Rocky Elf100: Unless it's not the fact that your computer is mac, then I think you need to extract all the files within just warcraft 3. Having the TToR files within a folder in the Warcraft 3 directory won't work.
Rightfield... i have a little suggestion here. It's something about unkeep which will take 2 seconds and improve the "visual" gameplay sightly! The Unkeep levels are a bit... lol! They are called: No unkeep, Low Unkeep, High Unkeep, High Unkeep 2, High Unkeep 3... to High Unkeep 7. (when you reach 300 units or something like that). I think that ain't really that good, so now i am giving you some new, complete with color codes and everything! It's just copy and paste! Please not that i have changed the amount of Unkeeps into 6... the Warcraft 3 egnige simply cant handle those giant tooltips these Unkeep level requires!
Well, i hope you like the colors. They are: Green, green-yellow, yellow, orange, red, gray! Hope i have been for good use! You are free to change the things as you see fit, just remember to give me i little minor credit for this idea (though i think you have already gooten something like it!)
World editor works alright. Objectdata is already released. Just make sure you swap your TFT back before you run it if you intend on making TFT maps since TToR doesn't only patcj wc3 but the WE as well.
monkeyfeet228: Are you sure about that? Since this is a beta, the world editor shouldn't be accessed until the full version comes out with the object data.
Its a GREAT mod but i found a bug in world editor when u load this mod to the comp th world editor is changed to ttor and all the wc3 files cant be accesed.
i installed mod and whas good but now tft starts up but i cant go on battle.net and i cant play vs com it says something about memory could't not read.
I did work great for me and i have no problems at all! Exept for one little buggy thingy: The sounds which is heard when you attack is replaced, also in Warcraft 3... however, the new sounds are much better so it doesn't annoy me!
i installed mod and whas good but now tft starts up but i cant go on battle.net and i cant play vs com it says something about memory could't not read.
I don't have an account in wc3campaigns so here are my bugs: Larch Tribeleader's aura whick is supposed to reduce damage of enemy units increases damage of enemy units
Snotling Sappers have no Kaboom so they're useless
Yes I think it may. Try this. Download it and extract only TToR32LE.mpq into your wc3 folder. Now rename war3patch.mpq to war3patch.umn. Then rename TToR32LE.mpq to war3patch.mpq and run frozen throne, you should now get ttor. When you want to play frozen throne rename it back again.
This mod is very imbalanced. Such as chaos, they have a major problem getting the required resources to build the standard buildings at start. That's a bit bad, but their warriors is nice! I would say that they should have their food building cost greatly reduced, so that it costs alot of gold but not so much lumber. Or else the main building has to give 20 food or something like that! It's impossible to start up as Chaos. There are also some spells which cost like 1 mana and such. That's not very... good! But i gave it a high rating becouse this mod has POTENTUAL SO IT SCREAMS 100 MILES AWAY!!!!
I have also e-mailed a picture of a bug i found with the wood elfes, rightfield. You might check it!
thx for the help. something more, the sharpsooter hero that wood elf have is kind a imba, multiple arrows, (5 arrows at lvl 3) and no mana cost, it sohuld been like the flaming arrow with the priestes of the moon on normal wc3, man cost and a little cooldown. or else it will be to imba. 1 more thing, u should considering about removing the bomb thing from the airport, i have been testing this mod against computer. i had over 20000 gold on one of the island map and all i had to do was touse bomb and then go in and destroy everything. but it is still a AWSOME mod
It ain't done YET. Har har. We're still working on it, sorting out bugs etc.
To play on b.net you need to arrange games with other people. It only works with hosting and joining custom games. Hang around #newracemod on irc server irc.wc3campaigns.com to pick up a game.
To Viking_rage: Yes, the troll race seems overpowered. Like you said the gold mine summon ultimate and the fast harvesting speed of the snotlings are cheap. But to give a fact, you need to get the snotling economics upgrades to make them the speed that seems cheap. The snotling gold mine ultimate is a different story. There should be a change in the amount of gold in the gold mine or a very large cooldown and/or large mana cost. I would guess the bribe ability needs to be balanced. I mean come on a lvl 3 bribe for free is cheaper than the dark ranger's charm ability. Oh, and another glitch I found is that the assassin of Ghomb's greater mirror image causes you to create more assassins. And, on certain melee maps, there are islands that require a snotling zeppelin and supposedly there aren't any snotling air field to hire zeppelins. Along with that is that the snotling sapper doesn't have it's kaboom! ability anymore. And the troll's divinity's ability Smash! can't be used anymore. Just remember that this is a beta to the 3.22 version. Do I need to say more?
ARGH! I cannot BELIEVE that this is really true! This mod is GREAT! Here's my rating:
Story: (7/10) Each race is complete with their own story, origins and even a new loading screen which shows their new homeland!
Gameplay: (10/10) This gameplay is MUCH more realistic than the one you see in Warcraft 3. It brings a whole new feel into the game, and i like it very much! This shows skill far beyond blizzards! The techtrees is a little tricky!
Length: (7/10) This MOD has, how to say it? Infinate play... However, as there are currently no campaigns the length of this game is shortened a bit! But i think you will hardly get tired of this mod!
Terrain: (6/10) The new textures of blight rocks, however, everything else is just itself. There are no new maps or such. That was a bit disappointing! But this is a mod, not a bunch of maps. However, i found some random weather being spawned on the map, according to the telisets. This looks very good, but infortunetly, it creates a short time of delay!
Spell/Abiliaties: (10/10) This mod offers many whole new abiliaties, a new techtree for each race, new looks of things and alot of more very great things!
Models/Effects/Icons: (10/10) I have found a bit of models made by blizzard! I have also found some reskinned units only! But this is very few! It doesn't keep me from giving it 10/10. The models is complete with birth animations (very rare) and is animated perfectly! The models are much more smooth and great than Blizzards. We even have a custom main meny here!!
Music: (8/10) The music is really good, and fits very good into what you are playing! I also found some music being from Heroes of Might and Magic 3. That should be stated (if it isn't already). It's just a bit too short so you'll hear the same much doing each game. But that is not any big deal!
Sounds: (9/10) I found only a few voices from the original Warcraft 3. But the new sounds are in a fantastic quility! I also found some sounds from other games. Like Warcraft 2. This should be changed.
Overall Matemathic: (67/80) Ahh, This is very good! VERY VERY VERY GOOD! The best mod i have ever seen in my entire life! But this is not all! This is far better than "matemathical" descripes! Here is a tilt overall!
Overall Tilt: (475/500) This is awesome! Simply AWESOME!I cannot belive that anything could be so great as this! When this one gets campaigns and just a FEW more sounds it reaches 500/500! This was a FANTASTIC experience!
Download time equal to browser speed: 56k: I would almost say that a whole day of spent money used on only downloading this mod is that worth it! 128k: Defenately worth downloading! Brings much fun with it! For sure... 256k: Get on with it! 512k: Stop reading this fucking preview! DOWNLOAD!! 1024k: Erm... what are you thinking of? If you aren't begun downloading yet you should go to hospital to cure your insanity! 2048k: Sigh... if you haven't downloaded this yet i kick you in the head! (if i ever see you) 4096k: *faints*
wait! I think i have some bugs in this text! It'll be fixed now! Status: Done!
Note to the Auther: Upload this campaign into Fileplanet! Then peoble can order CD's with this mod burnt on! That is very helpful for those with 56k modems! This seems like a complete "replacement" of everything Warcraft 3 has to offer. It still needs a VERY little of work.
Note to the Public: You can say this is no longer Warcraft 3! This game doesn't follow the basically known rules of Warcraft 3. So you'll get mystificed now and then the first time! But that's just a showoff of creativity! Also, this mod seems "almost" done! You can also say he have stolen a little from other games. But it isn't really much, and he at least hasn't stated he made those things himself. He has stated nothing, as far as i know! That should be done...
when i start with the mod and when i am going to battle net and press play game (random game) with teams i only get disconneckted, probably because i am using the mod. what should i do??
this is a good tip, u shoulld change a bit on the troll race, they are overpowerd. the workers are to fast and can gather much minerals and the ultimate on the merchant hero that summons a gold mine should have a very long cooldown becasue with that spell they can get to much gold continue the good work u have done, if it is u that have maked the mod, if it is, then u are a great guy
If you're wondering why you can't play it, it's because you don't have a program like Bittorrent or something like that. I can't find another reason why the file would be corrupt.
damn this mod or what i should call it as great, it was fun with 4 new races and it was a very good maked mod. i will start playing this as much as i can but it should have a own campaign.
I'm glad someone uploaded it here... Because when you downloaded it from other sites like Warcraftiii.net or the authors site it usually becomes a bug that prevents you from seeing the custom-made models... BTW it owns!!!