Worst campaign ever basically ever campaign I've tried on this site does not work. First campaign or sometimes prolouge works but after that the screen stays black for about an hour then I get an error. So since it won't work 0/5 since I haven't seen anything except the prolouge so for that part 5/5 the rest 0/5
dude dont rate it till uve played it, of course there r always gonna be dicks who rate it 0/5 just cuz they feel like it, 5/5 shadowz nice job. love this game and thnx for some1 finally making FFIX, i would've but i dont have enough time to but neway thnx for the pwnge FFIX
Worst campaign ever basically ever campaign I've tried on this site does not work. First campaign or sometimes prolouge works but after that the screen stays black for about an hour then I get an error. So since it won't work 0/5 since I haven't seen anything except the prolouge so for that part 5/5 the rest 0/5
Yeah...make it a little faster.Of course,this is just a demo.I'm working on a Final Fantasy too,but not in WE.I'll give this a 5/5 because I like Final Fantasy.I own all of them on their respective game consoles.I have all the Mp3s also,so if you need 'em for the campaign,contact me on MSN Messenger.
Hey, im looking for some people interested in working on this project...i am looking for a modeller who can create Final Fantasy 9 Models... Visit: http://s10.invisionfree.com/FF9_Campaign
Thanks VerticalSpyder, i could use some of that, but would you be able to past those suggestions on my Forums, tat way people can say their Suggestions with much more detail.
I 'tested' this campaign to the point where I was stuck in a loop involving a 'rat-like boy'. Please interpret the following as contructive criticism:
In my opinion the battle system is too slow. I recognize that it's a FF-like battle system but personally I would be content with ordering my units to 'Attack ground' at the start of the battle, and continuing the battle as a Warcraft one (If you understand what I mean).
Another point to look at improving is the camera. I actually like the 3rd person view but in this case the pan time is too abrupt. The camera tends to 'snap' behind the character, which can be very disorientating. A smoother pan should fix that issue. Also, I'd have to say that it's a little too close to the targetted unit. Raising it slightly would give a wider range of vision, and ease directional control.
Relating to my previous point about the camera, I found myself attempting to see though buildings quite a lot. Maybe when your unit has it's back relatively close to a structure the camera can rise a little, so the doodad no longer obscures the player's view.
Lastly, I found the terraining to be quite basic. Although I realize that you may have kept it simple as to not complicate testing of this map, I believe this is also an issue that needs to be looked at, albeit a minor one.
Aside from the afformentioned points, I think this is a good start to what could be a great campaign. Hopefully my comments can be of some help, though feel free to ignore them.