Frodo Baggins has set out on the journey to destroy the One Ring of Power, aided with the Fellowship of the Ring! He must make it through the lands of Middle Earth to his destination of Mount Doom, but will he succeed? Part I in this epic series.
Better then the last version, at least now you can see that you can't go in some places, where there are now stone barriers instead of invisible ones. but, the terrain is still WAAAAAAAAY to basic, it needs loads of work, it needs mocuh more doodads and height differance in the terrain.
Here's a bit of freebies for those who download it off this site:
-After the Council of Elrond, if Teal types "forge", the broken Narsil will be reforged into Anduril. -Melee characters should stock up on Pints of Beer before they leave Rivendell, for they each add +25 dmg to the holder's attacks. -There is one bug where Frodo will get stuck if Player Red leaves the game. If this happens, just attack him with Boromir. He will be able to move once again as soon as he revives. This commonly only happens in Amon Hen. -If Boromir uses his Shield ability, it increases his attack damage along with his defense. He should use this whenever in battle. -Pick up a piece of lembas in the secret horde in Lorien Forest just after the Gandalf Grief cutscene. They never run out of charges.
Here is the newest update from Chadpata7. Once again, credits are given in game at the end. Thanks to olofmoleman for his comments, which Chadpata7 took (some) to heart to revise the map. If you have any common sense, you shouldn't get stuck; but just in case, the next version will be moron-proof. I will list the characters and their relative color slots below, as always. Have fun, and feel free to post any comments here. I will forward everything to the mapmaker.
This is only the first installment of the trilogy. Chadpata7 has decided to do each book/movie in a seperate map. Game time usually runs from 45 minutes to 1 hour.