VGsatomi:
The map is definetely playable. Bnet standards are fairly low these days
Although the map isn't as polished as it should be for an official release, I was forced to rush it.
I live in the USA in two different states. I have two computers, a desktop and a laptop. I do all my mapping on my desktop as my laptop is for business (non-gaming) only. I spend about 10 months out of the year away from my desktop.
Etc. Etc. Etc. If there is demand for the map to be more polished, I will consider using up harddrive space to install all the files needed onto my laptop to map it.
I did a trial Bnet run before I left home and did a few rebalances and fixed a few bugs. Resumbitted this updated version.
=Concerning=
1. No win/loss trigger: It's not needed in this kind of map, I was simply going to add in "player leaves" and "player defeat" triggers but let players stay in game.
2. Multiboard: I foolishly triggered a leaderboard incorrectly and ended up deleting the whole thing. This was about 2 hours before I had to go to the airport to catch a plane to the other state I live in. I'm very sorry I didn't manage to put it in.
3. Crappy terrain: It's suffices for the map. Normally when I polish a map, I like to add in weather effects, more doodads, etc. When I say crappy terrain, it's only because my standards are high. For a simple map like this, simple terrain is needed unless terrain has a factor in advanced gameplay mechanics (which I considered doing).
4. Consider it a BETA then.
Thanks for the input though.
The map is definetely playable. Bnet standards are fairly low these days
Although the map isn't as polished as it should be for an official release, I was forced to rush it.
I live in the USA in two different states. I have two computers, a desktop and a laptop. I do all my mapping on my desktop as my laptop is for business (non-gaming) only. I spend about 10 months out of the year away from my desktop.
Etc. Etc. Etc. If there is demand for the map to be more polished, I will consider using up harddrive space to install all the files needed onto my laptop to map it.
I did a trial Bnet run before I left home and did a few rebalances and fixed a few bugs. Resumbitted this updated version.
=Concerning=
1. No win/loss trigger: It's not needed in this kind of map, I was simply going to add in "player leaves" and "player defeat" triggers but let players stay in game.
2. Multiboard: I foolishly triggered a leaderboard incorrectly and ended up deleting the whole thing. This was about 2 hours before I had to go to the airport to catch a plane to the other state I live in. I'm very sorry I didn't manage to put it in.
3. Crappy terrain: It's suffices for the map. Normally when I polish a map, I like to add in weather effects, more doodads, etc. When I say crappy terrain, it's only because my standards are high. For a simple map like this, simple terrain is needed unless terrain has a factor in advanced gameplay mechanics (which I considered doing).
4. Consider it a BETA then.
Thanks for the input though.
