Warcraft III resources & community, 2003–2006 · archived

Territory Conquest 2.3

not rated
Submitted by LjusdahlMisc151 downloads4.0 KB
Team vs Team build & conquer map
File Name
TerritoryConquest2.3.w3x
Map Author
Ljusdahl
Suggested Players
3vs3, 4vs4
Difficulty
192
Number of Missions
172
Type
.w3x
Tileset
Cityscape
Playable Map Size
172 x 170
Map Size
192 x 192
Regions
4
Cameras
4
Sounds
2
Units
53
Doodads
352
Variables
5
Triggers
29

This map is unprotected.

Download

Comments

4
Memory leaks, handles/variables which stuck in memory if they are not removed, after some time it can start periodic lag.
Thanks!
But hey what's "leaking"? :?
Well done!
Just when I was playing this I didn't got the Class 2 so I just had Class 1,3 units -.- but nvm

Oh and it leaked over time, please, to avoid this use Vexorian's Optimizer.
I feel this may need some more description.

The map layout is based on different sized square grass fields with a flag in the middle, referred to as a Territory.

When the game commences, each player will gain control of a peasant. The peasant can construct buildings and claim territories.

Owning territories will grant you the ability to build structures in that area, as well as a steady gold income.
There are 3 sizes (Classes) of territories.
Class 1, 2 and 3. Three being the smallest, cheapest and least gold productive. Higher classes grant you access to more powerful units.

Victory is assured when the enemy is in control of no territories.

Feel free to give feedback, good or bad. :)