Warcraft III resources & community, 2003–2006 · archived

When the Freedom Slips Away

not rated
Submitted by Rao Dao ZaoRPG5,669 downloads6.9 MB
A small expedition arrives on a tiny island, in search of land to conquer. They`re soon caught between two warring towns; a mad Lord wanting to take over the world, and another trying to stop him...
File Name
(1)WhenTheFreedomSlipsAway.w3x
Map Author
Rao Dao Zao
Suggested Players
1
Difficulty
96
Number of Missions
96
Type
.w3x
Tileset
Lordaeron Summer
Playable Map Size
96 x 64
Map Size
96 x 64
Regions
154
Cameras
59
Sounds
9
Units
136
Items
10
Doodads
4415
Variables
156
Triggers
203

This map is unprotected.

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Comments

31
The map is entirely open-source. As long as you look, but do not touch, you can observe quite easily how all these simple tricks are achieved.

You might also like to know that a further updated version of the map can be found at http://maps.worldofwar.net or http://www.wc3campaigns.net; the final update cannot be uploaded here due to all the current site issues.
Zao, man, how did you do it!
You got a real sense of making a real good rpg!
Even tho the music became sometimes a lil bit loopy, everything else made up for alot!
Like when i got critical's, that sound added some kind of another part in the music that was missing, sortof complementing the music itself by fighting!

And the storyline!
Even if it isnt THAT unique, you did an AMAZING job performing it all!

Seriously, your map should get some kind of reward really!

PS:
How did you manage the custom skin models of the weapons on Erik? Where we were able to actually see the changes from shield to shield and from sword to sword ?
Perhaps if you got some link to a tutorial or similar would be nice!

11/10
It was great! I loved every minute of it. Here's a review:

Characters: 9/10 Gotta love a rival
Diffuculty vs Playability: 9/10 (Just when u thought u wouldnt make it...)
Music: :roll: Gets irritating when ancients start popping up, should get scarier. 6/10
Storyline: 9/10 "Today this beach....TOMMOROW THE WHOLE ISLAND mwha ha ha!!!"

OVERALL 8/10 (music's a lettdown)

A really great map! :D
Cool, loved it. Great map. The music was fine. Anyone who said they didnt like it shouldn't be talking.
Magnador had the right idea, but was far too slow in the later stages.
WOW BEST RPG EVER!!!

It feels like you didn't play Legend of Magnador
1. The obelisk and the emerald only become useful when you complete the Whale quest line.
2. The invisible fellow also relates to this.
3. The raft is for banter and a side quest in chapter 2.
4. It's a sandbank, relating to the first point.
Nice map !!! loved it !!! ....but i am a bit confused...about the gem... i mean i finished the game...and the obelisk still said...it is not yet time !!!! <_< would it be ...ever ? and my other question goes to the invizeble person who will not reveal himself i had a torch a and every time id pass that place...id kill the stupid jungle yeti :P and check if he was there....but Nooooo!!! "i know someone is there...maybe it is not time for him to reaveal him slef"

3. whats with the raft ?? O_o
4. south of the murloc village there is a rather strange extension of the island ? whats that for ?

other things...when defending the eastern city....place henrik on an island again :))... i just single handadly defended the gate :P ....they kept on comeing ...and kept on dieing.

well nice job i loved it !!!!! :D ...hope u PM me on those ...or just comment them here :P (but that would spoil the game :P)
man can you create more items? do it plzz ,add new music also like tehno-dance-style!
Though your interpretation is the most obvious, there's a lot more if you really get into the characters and such. Good to see some people thinking about stuff instead of dismissing it straight off, though! :D
For those who dont understand the music or title, I'll explain.

SPOLIER WARNING

Using chess like thoughts I'll try to explain

The characters actions in the story, were controled by pyraeus. In other words all of the people on the island where pawns of the ancients, and the ancients themselves the players. They did not forsee henrik coming to the island, now he is also a player. Meaning his actions, can either disadvantage the ancients or advantage them. When freedom slips away is, if Henrik did what pyraeus wanted him to, he and the island people, would be pawns, and the ancients having total control of them. The title and the song make perfect sense.

Now onto the map, I loved the map, the music annoying? No, not at all. I went through part 1, and half of part 2 and died. (Not paying attention) I replayed the whole part of part 2, and I still liked the music. Since this is getting so long ill just end it. 5/5 good job :wink:
I'll give this map 3/5 points.

The dialogue text was too fast and the map wasn't hard enough. I don't either like much of tower defense maps.

I had a feeling that the island could have been a bit bigger. I didn't like that the creeps reappeared after few seconds of being killed.
Trust in the Zao :P

Note that almost nothing in this map is arbitrary. Pay attention, keep the brain ticking over everything, and you won't go wrong. 8)

And now updated: various bugfixes.
No Jaako, Zao did that so it became sort of a tower defense, and if u recall a bridge sets itself up so you could return to the island.
The music is really weird. It doesn't fit so good to this kind of a map.

When I build the first base my hero moved instantly to a small island nearby (in the left side). Is this a bug or...?
:evil:
Then that is a lot of peoples' choice. The fact is, I am not removing the music and that is final. If you'd like to sacrifice artistic integrity to cater for the masses, then that's your choice. It is not mine.
This deserves the Director's Choice award in my opinion,but I don't care if the music is related with the storyline or not,the fact remains,a lot of people don't like this map because the music sucks.
WOW BEST RPG EVER!!! I love this map, Great job
Bring Henrik up close, I believe. I have extended his radius in my current home version; which will be uploaded soon pending more in-house testing.
I don't know if this a bug but when i kill the lobster for the gnoll veteren i go back to him and nothing happens
someone please explain what i have to do!
Teh RDZ gets a DC weeeeeeeee hax =P
Sup! Great map Zao, music fit right into the map. Some-Not really a bug, just sort of annouying, when you enter the cave when you follow that village lead guy, i killed all the people ect it took it like three minutes before it did anything, it the finaly began the next cinematic. Also, increase the size of the region that blocks you from continuing, i was able to summon a wolf over the region.
I havn't had this much fun in a 1p map in ages!
-Love the skins
-5/5 Terrain
-4/5 Storyline (He says ya, sure, i guess alittle too much)
-Cinematics 3.5/5 (I dont know why, but my view screwed up alittle)
-I forgot all the others :oops:
Suggestions-Like i already said, increase the region's size, and change it for a wolf, just for a quick laugh, ya'know?

Loved the map
Im just wondering, can i test your next map? Just wonderin, Later.
Personally I liked the music. It fits the speed of the map. If you don't like it, just turn your sound off or go and edit the triggers so that it doesn't play.

@ RDZ: Excellent work. This map is some of the most fun I've had in ages. There are only a couple of bad things: The text, as IggyZ said, was a little fast, I couldn't quite read all of it, and it should either a) be a little more challenging (I completed it fairly easily first time round) or have an in-game option to increase the difficulty of the map. Oh, and have a look at the hotkeys: The Spin Attack's hotkey is also the hotkey for Patrol, Water Elemental's is the same as Energy Bolt etc.

Also, to anyone complaining about using Sound triggers to play Music, open the map in World Editor and read the comments on the sound triggers. It explains that using Music triggers seems to cause massive lag.
It sure was worth two years! Good work Rao!
The music got better and better the more I listened to it, so everyone, my advice to you is to, uh, play this map more often.
If either of you had the decency to complete the map before commenting, you'd have realised that the music is in fact linked to the storyline.

Cavman - not sure about your crash, never happened to anyone during the testing phase. Could be just a random perturbation of your computer. Try again, and if it happens at the same place again, take a note of exactly what happened and let me know!
Yeah,the music in the previous version of the map was much better. :?
Yeah really good map..
Music was shit tough >_>
Wow, great work on this map. I enjoyed it alot. Great story & gameplay. I think I'll give it a 5/5. Didn't notice any bugs either.
This map is good, but it has a bug. when I went to select a laborer during the first attack, it froze up and crashed War 3.
An incredibly good map, Blizzard quality at least. Text was a bit fast, but apart from that, it was excellent.
I see that you've maked the final battle much harder
than it was in the previous version of the map.Oh....and nice job with Pyraeus (great model) but he remains too weak in single combat in my opinion (maybe you can make a Titanium Armor for him).
Also the new features,the terrain and the custom special effects are awesome.Keep up the good work! :P