Warcraft III resources & community, 2003–2006 · archived

Sauron`s Revenge V. 1.2

not rated
Submitted by WaldbärMini-Game552 downloads786 KB
Sauron has taken control over Middle-earth. Now he can oppress his peoples to his heart content, but that may become more difficult than he thought before...



Updates at www.dragonblood-creations.de/en/
File Name
(1) Saurons Revenge 1.2.w3x
Map Author
Waldbaer @ Dragonblood Creations
Suggested Players
1
Difficulty
64
Number of Missions
64
Type
.w3x
Tileset
Felwood
Playable Map Size
64 x 64
Map Size
64 x 64
Regions
137
Cameras
62
Sounds
13
Units
196
Doodads
1473
Variables
54
Triggers
130

This map is unprotected.

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Comments

3
Nice ideas, KI, especially the controls by up and down arrow key! I thought about some sort of spell but I didn't get an idea about comfortable controls. I'll note them down and maybe I'll implement these features in a later version. :)
It has a good concept and it has its own level of fun.

Although, I would like to make some suggestions:

-You could make Gandalf come in from a random area and try to shoot a fireball at Sauron and Sauron has to create a shield to block it by pressing the Down button.

-You could make the Up button a spell for Sauron, so that it casts a spell (like Flame Strike) on the next target you select. Probably should add a counter for the cooldown of the spell.
Please report also language mistakes and things that aren't english!
German version gibt's hier.

***SAURON'S REVENGE VERSION HISTORY***

Version 1.2
-included custom models for Frodo and Sauron
-Display of the current direction of the camera view to have better orientation
-If Barracks or Town Halls of humans as well as of orcs lose more than half of their hitpoints, a peasant or peon will appear and repairs the damaged buildings slowly. Every producing building has each at last one peon alive at the same time.
-little improvements on the intro
-slightly reworked terrain
-much better balance to keep you turning around and fire at different directions. The grade of difficulty has rised a little.
-Highscore Presets and the last won score are displayed at the end of the game, and the highscores can be deleted by a chat command

Version 1.12
-The map now makes use of the new version of the reticule model which has its clicking point in the middle of the reticule instead of its left top corner.

Version 1.11
-Forges now won't arm civils anymore when they are destroyed.
-better performance

Version 1.10
-The map now runs much more fluently, especially during the ending sequence

Version 1.01
-Updated the Floating-Text Triggers using the new actions from Warcraft III FT V. 1.18
-translated all titles and comments from the trigger editor to English