Warcraft III resources & community, 2003–2006 · archived

Extreme Candy War 2005

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Submitted by MozilaXAOS231 downloads4.0 KB
Updated version of Extreme Candy War for 2005. Happy Halloween!!
File Name
(10)ExtremeCandyWar2005.w3x
Map Author
Blizzard Entertainment
Suggested Players
4v4 or 5v5
Difficulty
160
Number of Missions
138
Type
.w3x
Tileset
Outland
Playable Map Size
138 x 114
Map Size
160 x 160
Regions
65
Sounds
33
Units
176
Items
5
Doodads
4505
Variables
175
Triggers
168

This map is unprotected.

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Comments

3
alright
Thanks for the link! Now if you can get Bomboer Command in here... :lol:
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Extreme Candy War 2005 Changes
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Overall Revisions
- Gameplay speed increased dramatically
- Game is more teamwork oriented than hero kill orientated
- Many sound files were removed, reducing size of map by 50%
- Intro cinematic removed
- "Artifact" item classification removed from game
- "Illegal" item shop moved to center of bottom lane and features many new
and powerful items, most notably "TO THE LIMIT" which double spawns mobs in
your lane
- Max Level increased from Level 10 to 15
- Many abilities scale up in power in several ways at level 3
- Lots of unused items removed, new ones added. Tooltips for all items and
abilities added and are much easier to read
- Aeon mobs increased in power
- Players start with a Toy Penguin instead of a Scroll of Teleportation
- Candy Monsters move much faster than before to ease the burden of pushing
them. They also went on a diet, and as a result are smaller- taking up less
pathing space

Specific Gameplay changes
- Hero Selection streamlined
- Attack Speed Bonus per AGI reduced from 2% to 1%
- Multiboard has all player levels, allies and opponents
- Cooldown on all items and trinkets reduced greatly
- Many spell cooldowns reduced greatly
- A ton of bug fixes, most notably the upgrade +1 agi bug, frost nova killing
buildings, and multiboard issues
- Tower structure health reduced greatly
- Periodic Income increases
- Upgrades are much cheaper overall and their prices more accurately reflect
their potency
- Hero Experience gain increased greatly
- Game messages are displayed on the screen for a much shorter period of time
- Death system totally reworked, you no longer need to run to your corpse,
however, you will be "Feebleminded" for a period of time after you ressurect.
- Descriptive floating text displayed on Hero after every ability cast
- Descriptive floating text displayed on all shops
- Creeps no longer drop loot, their bounty has been increased greatly
- Orb of Haste changed to Evocation of Haste, a five charge item
- Gold from killing enemy heroes reduced, some money is distributed to
all players of the killing team
- Destroying an enemy barrack will spawn two very powerful mobs for the
opposing team. It is very important to push back!
- Health regeneration from fountain increased
- Shop placement better properly aligned
- Heroes all have models with "glow" to them
- Better spell damage balance
- Some cheesy or useless items removed from game

Rogue Changes
- Rogue combo points made to be more usable. A rogue stores combo points for
himself, and can utilize them on any target so long as the combo points don't
wear out.
- Rogue stealth is broken if they are attacked while stealthing (2 second
transition) or are spotted by detectors (enemy towers, hunter pet level 3,
warlock pet level 2 and level 3)
- Rogue evasion made into a levelable ability, stealth moved to innate skill
- Stealth no longer drops movement rate by any percentage

Mage Changes
- Blink replaces Ice Armor
- Mana Shield efficiency greatly improved
- Fireball range improved
- Casting Frost Nova removes Stealth in a large AOE

Warrior Changes
- Intercept replaces Charge and costs rage instead of generating it
- Mortal Strike power increased slightly
- Thunder Clap power slightly reduced
- Overall HP/armor on Warriors greatly increased

Hunter Changes
- Concussive Shot and Poison Shot combined into Concussive Sting, which slows,
DoT's, and deals initial damage.
- Hunters given ability "Hunter's Pet" which is a powerful tanking summon
- Frost Trap greatly improved in cooldown and usability
- Expert Aim slightly reduced in power
- Hunters given ability Volley to replace Wing Clip. Wing clip moved to innate

Shaman Changes
- Frost Shock replaces Earthbind Totem
- Searing Snake Totem replaces Purge
- Chain Lightning increased in power

Priest Changes
- Mind "Flog" replaces Heal
- Flash Heal moved to innate skill
- Spirit Tap potency slightly reduced

Druid
- Mark of the Thorns power greatly increased
- Tranquility greatly improved
- Innervate replaced Faerie Fire

Paladin
- Hammer of Justice deals no damage and costs no mana
- Lay on Hands changed to heal PLD's max HP
- Paladin aura no longer takes up "2" command buttons
- Paladin got Consecrate

Warlock
- Summon Succubus replaces Drain Life
- Shadow Bolt replaces Fear
- Warlocks got Curse of Exhaustion
- Casting Hellfire removes Stealth in a large AOE