Warcraft III resources & community, 2003–2006 · archived

darthyodas TD (Ver. 1.40)

not rated
Submitted by darthyodaTower Defense587 downloads4.0 KB
This is my first TD map. It has 40 levels, 5 races and 94 towers. Also features 8 heros to fight creeps and bosses in small arenas. Plz post any comments or tips on how to make this map better and more balanced.
File Name
DYTD ver.1.40.w3x
Map Author
darthyoda
Suggested Players
5 - 8
Difficulty
96
Number of Missions
92
Type
.w3x
Tileset
Dalaran
Playable Map Size
92 x 55
Map Size
96 x 64
Regions
50
Sounds
26
Units
24
Doodads
562
Variables
58
Triggers
139

This map is unprotected.

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Comments

3
Huray!!! someone told me somthing :shock: :D . I don't think I will reduse creeps Hp if there are less players because it would be very hard to balance right, the map was built to be hard and be a team game. If you can get at least 5 good players(one for each lane) you should be alright. As for to onscreen credits insead of refering players to the Quest menu I'll just space it all out better so it's not so overwhelming. But if I still can make it look right I'll just do what you said. Ty for telling me what you think, I'm despret for some comments right now so thanks again.
When there are less players, have the map reduce the difficulty either by weaker creeps or less spawn points.
Have players referr to the quest log for credits. The ones you have now are on the screen for a couple levels and become annoying
Huray I updated again!! Ok things I added...

A new race with full set of towers and upgrades
Complet rebuild of the creep wave trigger system(Went from 40 trigger to 4 :P )
Added 10 waves for a total of 40 Levels
Redid the Boss system so that you have to fight a boss every 5 minutes instead of on predetermend levels
Balanced the towers a bit better
Balanced the Levels out a little.
Fixed tooltips on towers and Hero abilitys
And I changed to Code for the Cheat system so now youll have to beat it all over again :P

I'm sure I forgot somthing bu thats all the major updates. Hope you like and plz PLZ leave some comments I'v lost track of how many donwloads this map has gotten and still only one person has left any (thanks Biggs). Anyway Good Luck and Have Fun!

Edit: oh yeah, I changed the terrian and pathing a little too, All units also become invalnerable when they are on the tile paths in rhe center areas and where they spawn.