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[b]Changelog 0.92[/b]
Features- Added a new quest to Calerath.
- Added the option to quit a profession.
- Assassins can now duel-wield swords as well as daggers.
- Items tooltips are now more detailed.
- Creep drops have been completly remade.
- Item bonus selection takes item class to consideration (i.e no more +mana on swords, or +damage on staffs).
- The map is now black-masked.
- Added in-game hints.
- Priests/Mages can now learn to use swords at high level.
- All player-related commands can now be used in several ways, for example, the -duel command can be used by typing a player name, player color, and player number, in addition to the regular selection option.
- Creep respawn trigger was remade to be more efficent, the order bug should happen a lot less now.
- You should now recive a message when you recive a shard or a fur from a creep.
Balance- Creeps recived some new abilities.
- Creeps have been rebalanced, creeps are now stronger.
- Creeps should be smarter in general.
- Some items have been rebalanced.
- The +damage bonus is now less powerful.
- Weapon and Armor Training no longer requires a research.
Bug Fixes- Removed the useless house inventory.
- Removed the useless recruit upgrade.
- Fixes some issues with weapon skill learning.
- Protectors can now drop items.
- Some init triggers were remade to reduce/eliminate server splits.
- Fixed issues with enchanting ignoring shard requirments.
- Incorrect quest descriptions were fixed.
- Fixed issues with some items not being saved in the save/load code.
- The damage floating text now correctly shows the damage type.
Terrain- Added a gate to the city in Calerath.
- Lights will now turn off during the day, and turn on during the night.