Warcraft III resources & community, 2003–2006 · archived

Star Wars Dogfight v. 7.5

not rated
Submitted by TeldrassilMini-Game437 downloads2.7 MB
--Fly starfighters around using the arrow keys and attempt to shoot eachother down.-Created by: Teldrassil Triggers by Miraglade
File Name
StarwarsDogfightv.7.5.w3x
Map Author
Teldrassil
Suggested Players
Any
Difficulty
96
Number of Missions
76
Type
.w3x
Tileset
Outland
Playable Map Size
76 x 76
Map Size
96 x 96
Regions
10
Sounds
2
Units
13
Doodads
384
Variables
394
Triggers
64

This map is unprotected.

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Comments

7
yeah I tried the whole difficulty thing but it really messed with my triggers so I'm just going to wait till one of my friends can help me with modes.
Yes indeed, that is the type of bug I mean, the Shuttle had that problem too, but Illidan(evil)x fixed it on that one.

Another idea!
It would be cool if you implemented difficulty in singleplayer, for example, that if a comp player is hard then he follows you every now and then and shoots at you, making it harder.
:D I would love to fly around in the imperial shuttle. I'll add it and the X-wing in the next version. I'll use the x wings alternate anim cause the whole X thing looks cool. I remember having this shadowlich model, and the red particle had a very long lifespan, when you made it move it would create this big line of floating red dots lol.
Though, a warning, I think the walk anim of the ARC fighter was bugged, I think the engine particles had a too long lifespan making it look weird, so you might want to use the walk anim for only a few models, or fix the ARC fighter.

As for the X-wing, I didn't know the Headhunter was a smaller file, but the X-Wing is a more widly known and cooler vessel, and simply an iconic starfighter, so that should jsut be included.

Oooh, one more idea...
You could add the Imperial Shuttle.
I merely replaced the X wing with the headhunter because the models are so similar, but the headhunter looks cooler and doesnt take up as much file size. I'll probably re-add it in a later version and have it use it's alternate animation like the ARC. I like the text strings they've never really bothered me. I would love to have better laser sounds but I cant seem to find any :( ah well. I'll try to get them to use their walk anims :) I'll also play around with a floating text alert as well.

-Teld
Much better.

but here are a few more suggestions.

- Re-add the X-wing, it seems you have replaced it with the headhunter, both should be chooseable.
- Remove the text strings that say player .... has been shot down by player ...., those texts are really just annoying, so I suggest you remove them or find another way to make clear that some one is killed.
- If possible, make the models use the walk anims, some models like for example the Jedi Starfighter have engine particles, they may add to the overall effect.
- Try to find better heavier sounding lazer sounds, the current ones just don't really seem to fit.
Ok everyone this is basically version 7 with some better terrain (not amazing yet but getting there) its much more flashy now at least. I also balanced the planes a bit and just replaced the B-Wing with the Y-Wing for fly height and model reasons. Think of it as an expansion pack for version 7 :P