Warcraft III resources & community, 2003–2006 · archived

Counterstrike Tactics V.2.1

not rated
Submitted by WCIII.Oreo_clanMini-Game662 downloads1.4 MB
Press "F" to fire.

Press "R" to reload.


The game is a 5 round game. Choose from 10 different weapons. Over time, new weapons and game modes will be added. Look at Map Info.(F9) for more information.
File Name
Counterstrike Tactics V.2.1.w3x
Map Author
Oreo_clan
Suggested Players
4v4, 5v5, 6v6
Difficulty
128
Number of Missions
84
Type
.w3x
Tileset
Cityscape
Playable Map Size
84 x 84
Map Size
128 x 128
Cameras
3
Doodads
400
Variables
272

WARNING: This map has been damaged by a 3rd party application. People call this protecting the map.

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Comments

6
Well, I loved this map. However, when someone maphacks, it really messes up the game. I go walking anywhere, and some bullet goes flying over the wall and kills me. "WTF" :evil: SOOOOOOOO, find a way to block maphack, and this map would be waaaaay better! :D
They can... But people don't like the camera... So it's optional..

Type -actionon. If people actually were good at aiming, they would like it and it would be more interesting...

Actually, that is what the Flashbang is for. Blind them and kill. They can still shoot, but knives are useless.
I'll check it out... (I'll edit this afterwards...)


Not bad, Though there needs to be more stealth, then just shoot um up. Some moving noise would be good so you could hear someone coming. And maybe the units could have a camera making them face frontwards, so they can get snuck up on.
No comments?

Man... I wish you guys were as supportive as about 1-2 years ago... Nobody ever posts comments anymore... Then again, I can bet there wasn't as many maps back then...
Oops, forgot to change the Map Description... Oh well... It will be fine. I bet nobody reads it anyway. But if you want to know, it can go up to 29 rounds before deciding a winner. 30 if you somehow get a tie...
Okay. Many new things have been added. The scope is now Zoom. It's based off xXx-Tricky-xXx's zoom. I customized it almost completely, so it is very different. The fade filter was his, but I changed it. Now it takes like 120 kb less that what it used to. A big change. The same goes for the Pistol model. I shaved off about 150 kb, and you probably won't notice the difference unless you look at in WC3 Image Extractor II. The new light post models are from Punisher_X. I did the same with his skins, shaving off about 160 kb, without a change in the in-game detail.

The zoom is more for fun. But if you are really skilled, this is a very useful technique to use, as it still increases your line of sight.

I lost a lot of my quest info, so now they will say "Under Reconstruction...". That should be fixed by the next version.

The computers no longer go after land mines. They used to go after land mines sometimes and just basically suicide by going right over them using attack move.

The shotgun bullet model size was doubled, so it's more noticable.

Terrain size was decreased by a lot. So it is faster to move around the place. In addition, the small circle of powers allow you to move around the map instantly. But not all of them are 2 way trips. And as such, there are less doodads, and the Terrorist Spawn point was both moved and decreased in size. But it is a slightly more favorable position when planting bombs, as they can access both a little faster.

The Round, Bomb, and a few other systems have been redone. Also, I added a timer system to prevent unbelievably long rounds. A timer of 180 seconds is enforced. And to make it easier for the bomb to cope, it's timer has been dropped to 45 seconds. These timers are displayed in the multiboard. Massing a bunch of timers could cause leaks and would bee to much work for me.

You can now choose how many rounds a team must win in order to win the game. The choices are 5,10, and 15. And for God's sake, don't go for like a 2:00-2:30 hour game by picking normal mode and 15 rounds... That is way too long, especially in a full house game.

Bomb Timer now has a ticking sound. Glock 18, USP, and Desert Eagle also have sounds.

Sound system redone almost completely. Now some sounds are natural 3D sounds. As for the much faster ones like the Glock 18, MP5, and M249, they still have global sounds. The same goes for reload sounds.

Flashbang will NOT mess with the Zoom function and visa versa. They can overlap. But flashbang on flashbang still does NOT work! So no perfect perma-blind or whatever you want to call it.

Enjoy the game, report bugs, and post comments.

Comments, bugs, and so forth help me make the game much better. Also, feel free to post some suggestions to make the game either better or more like Counter-Strike.