Warcraft III resources & community, 2003–2006 · archived

DoD: Charlie V. 1.6d PROT

not rated
Submitted by illidan92Offense284 downloads4.0 KB
June 6,1944. Allied forces storm the Atlantic Wall.
File Name
Day Of Defeat Charlie V1.6d PROT.w3x
Map Author
Illidan92
Suggested Players
Any
Difficulty
160
Number of Missions
148
Type
.w3x
Tileset
Lordaeron Fall
Playable Map Size
148 x 148
Map Size
160 x 160
Cameras
14
Doodads
1269
Variables
245

WARNING: This map has been damaged by a 3rd party application. People call this protecting the map.

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Comments

3
Version 1.5
-IMO a huge breakthrough for this map. I lowered the casting backswing and casting point to FINALLY measure up the dang shooting with the animation. ESPECIALLY the mortar :?
-Added 2 rivers on the map...yeah...shut up I like it :evil:
-Dramatically changed rifle grenade and panzer for balancing
-Changed reload time on Garand and Carbine
-Probably a few more things I forgot about
Too badly balanced ... i played it in solo i tryied the allies team, axis are too strong ... make the axis dont respawn or its too hard , the canon turrets explode the allied team rifleman when they are shooting the axis , and when you kill a axis and he respawn 30 seconds later when all your riflemans are dead ... axix are really too strong ... so if you play it 5 vs 5 in multiplayer you'll see :evil: !!!
Map info doesnt explain much so I will.
First of all theres obviously 2 teams, axis and allies.
Allies spawn at the beach, with a bundle different unique classes for each team. The allies try to grab satchels and blow up the walls allowing them to get through, and ultimately plant satchels to blow up a radio tent and a bunker to win. If the timer goes out the axis win.