Well first off I loved the idea and agree with you fully that there is almost no strategy to fighting bosses on RPGs,as long as u use ur abilities and your level is high enough.
Well keeping that in mind this was a little disappointing,though your point I think was proven.
What I was looking for was sequences,mabey he would chunk in a dodgable fire spin move or something near the end.
What I got was a boss who had a ton of hp and did a good bit of dmg,so I had to use some different skills and use PRimary/Secondary Tank switching in between heals,which was Pretty fun,and it made it much more intresting,but the boss was about the same as any reguler boss.
Bottom line,
I cant really give this any kind of score sence it was more of an example and the character abilities were essential but the AI was very very basic.
Good luck.
Well keeping that in mind this was a little disappointing,though your point I think was proven.
What I was looking for was sequences,mabey he would chunk in a dodgable fire spin move or something near the end.
What I got was a boss who had a ton of hp and did a good bit of dmg,so I had to use some different skills and use PRimary/Secondary Tank switching in between heals,which was Pretty fun,and it made it much more intresting,but the boss was about the same as any reguler boss.
Bottom line,
I cant really give this any kind of score sence it was more of an example and the character abilities were essential but the AI was very very basic.
Good luck.
