Warcraft III resources & community, 2003–2006 · archived

Pumping Up the Boss Technology

not rated
Submitted by ImmoltharMisc196 downloads4.0 KB
I was playing all those RPG`s, and i thought: "Those bosses actually don`t rely on strategy allot. It`s depends more if you have a high level!" So i tryed to do that. It worked out kinda good. WoW models in this map, give Bliz credit for those.
File Name
Boss - Thundercarver Horisath.w3x
Map Author
Immolthar
Suggested Players
1
Difficulty
64
Number of Missions
42
Type
.w3x
Tileset
Dungeon
Playable Map Size
42 x 52
Map Size
64 x 64
Regions
31
Units
5
Doodads
18
Triggers
13

This map is unprotected.

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Comments

2
Well first off I loved the idea and agree with you fully that there is almost no strategy to fighting bosses on RPGs,as long as u use ur abilities and your level is high enough.

Well keeping that in mind this was a little disappointing,though your point I think was proven.

What I was looking for was sequences,mabey he would chunk in a dodgable fire spin move or something near the end.

What I got was a boss who had a ton of hp and did a good bit of dmg,so I had to use some different skills and use PRimary/Secondary Tank switching in between heals,which was Pretty fun,and it made it much more intresting,but the boss was about the same as any reguler boss.

Bottom line,
I cant really give this any kind of score sence it was more of an example and the character abilities were essential but the AI was very very basic.

Good luck.
This is something i tryed, because i never liked bosses in RPG's :? I thought a little more exicitement could be put in them. So, you now actually have to FIGURE OUT how to kill this guy! 8) Really, i'd prefer to atleast try this for once.