Warcraft III resources & community, 2003–2006 · archived

HeroMountainKing.mdx

3.4 / 5 (5)
Submitted by KonbladeUnits - Dwarfs587 downloads505 KB
Model
EX_HeroMountainKing
Polycount
531
Textures
5
  • Skin 1 units\Human\HeroMountainKing\heromountainking.blp
  • Skin 2 units\Human\HeroMountainKing\heromountainkingAvatar.blp
  • Skin 3 Textures\star2_32.blp
  • Skin 4 Textures\GenericGlowFaded.blp
  • Skin 5 Textures\CloudSingle.blp
Animations
27
  • Anim 1 Stand - 1
  • Anim 2 Stand Ready
  • Anim 3 Stand - 2
  • Anim 4 Stand - 3
  • Anim 5 Stand - 4
  • Anim 6 Attack -1
  • Anim 7 Attack -2
  • Anim 8 Walk
  • Anim 9 Death
  • Anim 10 Spell Throw
  • Anim 11 Spell Slam
  • Anim 12 Dissipate
  • Anim 13 Attack Slam
  • Anim 14 Alternate Stand - 1
  • Anim 15 Alternate Ready
  • Anim 16 Alternate Stand - 2
  • Anim 17 Alternate Stand - 3
  • Anim 18 Alternate Stand - 4
  • Anim 19 Alternate Attack -1
  • Anim 20 Alternate Attack -2
  • Anim 21 Alternate Walk
  • Anim 22 Alternate Death
  • Anim 23 Alternate Spell Throw
  • Anim 24 Alternate Spell Slam
  • Anim 25 Alternate Dissipate
  • Anim 26 Attack Slam Alternate
  • Anim 27 Morph Alternate
Particles
3
  • Particle 1 BlizParticleBashTrail
  • Particle 2 BlizParticlebashshockwave
  • Particle 3 BlizParticleMorphSquirt
Download

Comments

10
its a god model for gimlu in lotr. But looks pretty much the same as the regular mking. oh well. 3/5
pow wow nice dude cos it looks like an bloodforged doubleaxe-dwarf :twisted: :twisted: :twisted:
keep working at it, and it'll be really useful.
Yeah I did out in some effort. I removed part of a horn to give a battle worn kinda image, I didn't wan to keep the old skin because then it would have very little difference. I also changed the hammer into a (poorly made) axe.
lol reminds me of Bruenor Battlehammer :D 1 horn and a axe... awsome if someones doin a campaign on that... hey! what a good idea!, i think I should start one... :D
AWSOME :) 5/5

btw:Im realy sry that im asking this here :roll: but how can you use the alternated stuff :?:
Why not putting every Skin in the Model-Selection with a model that uses another Texture-Path. Then it would be easyer to use more than one Skin for a model in one map.
I might be wrong, but if this is just a reskin as I suppose it is then it should go to the skin section.
seriously...
wtf is this???