Warcraft III resources & community, 2003–2006 · archived

nightelf lampglow.mdx

2.8 / 5 (5)
Submitted by Afronight_76205 downloads88 KB
its a night elf lamp post. this is my first model made from molding primitives. im probably goint to try and work with some modeling tools to try and find out how to make a glow. most liekly useable for a forest map of some sort. based on oinker's tutorial, only difference is that i added leaves.
Model
OinkerCube
Polycount
302
Textures
1
  • Skin 1 Buildings\NightElf\AncientProtector\AncientProtector.blp
Animations
1
  • Anim 1 Stand
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Comments

17
Cool! this is just what I need for the Wood Elf campaign that I am making.

By the way, I think using Additive filter mode might make the glow in your screenshot (of the non-team color glow) work correctly.
Funny. NE don't really use lanterns, unless you made them with like fireflies. Nice concept, a bot weird, but good for some sort of forest and they use makeshift lighting
im not too god wiht animations since i havent gotten my code to gmax yet.
Hey can u remodel a city building more to like this
http://www.blizzard.com/wow/screenshot.aspx?ImageIndex=6&Set=16
that would make the game more alive
and also add a animation where it turns off the lights
:D
the end is supposed to be some leaves and a lamp bulb thingy, srry i think i may have positioned the uv field wrong for the leaves, thats why it looks wierd.
That thing on the end where the glow is still looks kinda wierd....what is it supposed to be? :?
update: made post longer, added another leaf, and added glow.
i had to make it a team color glow or it would have turned out like this http://img.photobucket.com/albums/v438/Afroknight/ss0000bad.jpg
Thats cute lol
alcoyteofdoom, well, its not a geomerge, its not an animation transfer, then what is it? strange how the tutorial said it was a scratch model. an its not just moving vertecies, youd know that if you read the tutorial. dont clay modelers make their models from clay? they dont make the clay as they form it. its no differnt from how i mold a primitive into a form. but i dont care, go ahead, flame it and downrate it. i know i can do better than this. besides the tutorail itself said it was a scratch model, either im being misinformed, or your just wrong. i didnt ask your opinion if this is a scatch model or not, all i care is your opinion of the quality of the model. so if it makes you happy and shuts you up, ill change the info to say that i made this by molding primitives, like anyone cares.
Neat to see someone actually followed my tutorial. Nice job.

Just a suggestion, though: You can save a lot of file size (not having to import the texture) if you just point to the existing ancient protector texture. That would mean changing the line Image "forest.blp", to Image "Buildings\NightElf\AncientProtector\AncientProtector.blp", .
Dude... This isnt from scratch... you just moved verticies around... and you took this from Oinkerwinkles tutorial... Stop trying to makw yourself look like your a scratch modeler, your not.
This was a Tutorial from http://www.oinkerwinkle.com wasnt it ? :arrow: ->nice model<- :)
Looks bad.
Looks pretty good, but the part where the light is looks kinda wierd :? . Add a glow and I'll give it a 4/5.
eeeeek nice one !

4/5 point's

but glow is missing ^^
hum interesting, i havent dled it but does it have some kind of glowing (like the glowing torch) if nope i think its would be something great to add if you can, good use for a doodad

Gj 4/5
puh-thet-ick
pathetic

That was just for fun, 3/5.