Warcraft III resources & community, 2003–2006 · archived

FootArcher.mdx

3.8 / 5 (5)
Submitted by KonbladeUnits - Humans1,976 downloads41 KB
I've tested this, it works. The bow has all the correct animations, and he has a shield on his back. I used the Skeleton Archer's bow. (In case you were wondering).
Model
Footman
Polycount
354
Textures
3
  • Skin 1 Textures\Footman.blp
  • Skin 2 Textures\gutz.blp
  • Skin 3 Textures\SkeletonArcher.blp
Animations
13
  • Anim 1 Stand
  • Anim 2 Stand - 2
  • Anim 3 Stand - 3
  • Anim 4 Stand - 5
  • Anim 5 Death
  • Anim 6 Attack - 1
  • Anim 7 Attack - 2
  • Anim 8 Walk
  • Anim 9 Stand Hit
  • Anim 10 Stand Victory
  • Anim 11 Stand Ready
  • Anim 12 Decay Flesh
  • Anim 13 Decay Bone
Download

Comments

25
2.5/5. File size is 95 with no custom animations, basicly an archer with a footman skin. No arrow on the model's attack animation.
4/5
You need to create a portrait for him.
Its kk i guess 4/5 good
PLZ FIX MODEL BADLY NEEDED!!! :shock:
2 ways 2 fix bow
1.make it normal like this (<--------like that not bent in middle it looks silly 2. make it so its there all the time and fix the cape thing it isnt attached
half the time its bow is missing and it just looks like an unamred footman. also, the shield on its back is way out of proportion. too bulky.

otherwise, its pretty good. ill use it.
kinda funny and nice, 2!
but you should add a "metal"-skin for the bow or sth else so it looks like a "footmen-bow"
4/5
I see, hmm I dunno how to fix it. :? Sorry about that. Besides, The footman itself has different polygons. Its too difficult for me to fix. I'm sorry.
What the hell is a "nooblet"? Anyway I don't have WC3Viewer, I have the Image Extractor.(I heard the Viewer was kinda buggy) Anyway, this model still needs fixed.
Download stuff and look at it in WC3Viewer or the editor before you rate it nooblets.
Ach. I just put it in the world editor and the bow dissapears half the time...and the decaybone anim is messed up...he just stands there....could you fix it so he is always holding the bow? And the decaybone anim needs fixed. Please, I really need a footman archer for the campaign I'm doing.
I LIKE IT :D :D 5/5
It's a bad angle to see the shield.


I downloaded it and looked at it in WC3Viewer. And btw I decided not to rate any more of your stuff.
I like this model i could use it for mine and my m8z campaign thx! :D 4/5 ( bows too big lol )
Useful, but one thing thats bad... using a footman for a archer. Next time you should make a custom skin, but anyway great job. 4/5
No it wasn't, but anyway, good job on this model, I needed a footman archer for a campaign I'm doing. 5/5 Though the bow is kinda big....but as long as it works I dont mind. :)
Elven archer animations. Wasm't that in the info?
gd modl ....... but d bow is 2 big :(
Does it use skeleton archer anims? Or elven archer anims?
cool i can use this in my map
I like this model because he's not so heavy ! This is perfect for my human race in my map Thx! :D
It's good, only if you fix it a bit more :wink:
You know, It's a bad angle to see the shield. I made it after a seriously difficult time with the spike in it. Anyway, the camera isn't right next to his hand in-game, so it hardly matter. (I couldn't change the bow because the of the "none" animation, in the vertex modifier. It would be unpredictable to know where it would end up.
Decay bone doesnt work, shield on back is just a big globy thing and the bow isnt all the way in his hand.
first!