Warcraft III resources & community, 2003–2006 · archived
FootArcher.mdx
★ 3.8 / 5 (5)
Submitted by KonbladeUnits - Humans1,976 downloads41 KB
I've tested this, it works. The bow has all the correct animations, and he has a shield on his back. I used the Skeleton Archer's bow. (In case you were wondering).
2 ways 2 fix bow 1.make it normal like this (<--------like that not bent in middle it looks silly 2. make it so its there all the time and fix the cape thing it isnt attached
What the hell is a "nooblet"? Anyway I don't have WC3Viewer, I have the Image Extractor.(I heard the Viewer was kinda buggy) Anyway, this model still needs fixed.
Ach. I just put it in the world editor and the bow dissapears half the time...and the decaybone anim is messed up...he just stands there....could you fix it so he is always holding the bow? And the decaybone anim needs fixed. Please, I really need a footman archer for the campaign I'm doing.
No it wasn't, but anyway, good job on this model, I needed a footman archer for a campaign I'm doing. 5/5 Though the bow is kinda big....but as long as it works I dont mind.
You know, It's a bad angle to see the shield. I made it after a seriously difficult time with the spike in it. Anyway, the camera isn't right next to his hand in-game, so it hardly matter. (I couldn't change the bow because the of the "none" animation, in the vertex modifier. It would be unpredictable to know where it would end up.