Warcraft III resources & community, 2003–2006 · archived

UnholyAuraRed.mdx

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Submitted by Die_BackeModel-Skins45 downloads25 KB
This was a requested thing. i made it for someone who needed it..it is just the unholy aura without the runes flying around it, and in red.
Model
UnholyAura
Polycount
20
Textures
2
  • Skin 1 Textures\DemonRune3Red.blp
  • Skin 2 abilities\Spells\Undead\UnholyAura\AuraRune9b_128Red.blp
Animations
1
  • Anim 1 Stand
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Comments

5
omg i can do this with paint so.. pls stop posting this!

as i sayed, it was a requested thing for some1 who can't make own skins at all, maybe because he has no programm which can manage with targa bitmaps, or with the alphachannel, i don't know.
it wasn't hard work, u don't have to tell me it could be made in 5 minutes, i made it in 10, and only made it because the guy who needed it can't make ANY reskins.
btw, u can't do it with paint. paint has no alphachannel
No. You are importing NEW textures, which will overlap the old ones that make UHA yellow, making both of them red

wtf? I added a "Red" at the end of both pathes, and i changed it in the mdx too. maybe I missunderstand you, if so, explain it in a clearer way plz, i'm german
you can use both, the red one, and the original one in the same map, by importing the mdx, and the 2 skins with edited pathes. If you don't need the original one, you import the two textures with the path of the original models texture path.
No. You are importing NEW textures, which will overlap the old ones that make UHA yellow, making both of them red
omg i can do this with paint so.. pls stop posting this!
If i make it this way, someone can use the normal UHA and the red one in the same map. if he don't need to, he can still change the path of the skins.
You don't reskin a whole model just to replace textures. We would just import the skins you sent us and have a red UHA. Rename the model and use different textures