i havn't played the game but this is a well done model, shame its got nothing to do with warcraft wich meens it kindof goes unused unless someone uses it for there custom map, even than it might not be played.
Its dreadful -9999999999/1 his chests t big legs are bigish and his face is all wronge and his shoulders are suppsoed to be squares being a super fan of zero i really hope u can make it better
he doesnt look like Zero at all, like i said on wc3campaigns. you oversized his legs, arms and helmet. do a search on google and get yourself a nice pic of Zero.
Umm when i went to put it on my map the attack animations were off... Way off... There was just a giant rectangle coming out of his hand and When he was spinning there was a collection of random particles in one of the corners of his spin. There needs to be some smoothing out needed. and his hair is a little weird, too flat. 3/5
GG, you imported the file you shouldn't import the only texture needed is Textures\Zero.blp the others come with the game, but Darky's script doesn't recognize them, so Mc ! imported a black texture of 2KB for them.
I think the model still needs some work, but I like it. I would also like to comment, a few people said it was a "usless" model sence it had nothing to do with wc3. I'm suprised people are that blind.
I wont put an "1" model in my map that is 90kb or over.
Cool models need to have a moderate size, don't they? You can put only junks under 90 kb but that's useless. Better have few cool models than many sucking... That's the reality dude...
Pretty nice but not very useful... 4/5 indeed.[/quote]
well it looks like i got some competition with my old zero model. its nice but for a few things. the points on his arms and legs are majorly overstretched, his face looks terrible, sory it just does, and the gems in his chest are oversized, most likely due to wrapping. overall its okay, i have to say that you know your megaman. ps. blademaster is not a very good chouce for zero, animations are good, but basic model would go better w/ sigma
Umm when i went to put it on my map the attack animations were off... Way off... There was just a giant rectangle coming out of his hand and When he was spinning there was a collection of random particles in one of the corners of his spin. There needs to be some smoothing out needed. and his hair is a little weird, too flat. 3/5
Kind of useless unless you are doing a futuristic map, or megaman. Also, you should have done some more mdl editing and save us the trouble of inputting a massive path. 4/5
i havn't played the game but this is a well done model, shame its got nothing to do with warcraft wich meens it kindof goes unused unless someone uses it for there custom map, even than it might not be played.