Warcraft III resources & community, 2003–2006 · archived

HeroAxePaladin.mdx

not rated
Submitted by SkaYneUnits - Humans1,081 downloads260 KB
Model
HeroAxePaladin
Polycount
423
Textures
3
  • Skin 1 units\Human\HeroPaladin\Heropaladin.blp
  • Skin 2 Textures\Yellow_Star_Dim.blp
  • Skin 3 Textures\RibbonBlur1.blp
Animations
13
  • Anim 1 Stand - 1
  • Anim 2 Stand - 2
  • Anim 3 Stand - 3
  • Anim 4 Stand Ready
  • Anim 5 Attack - 1
  • Anim 6 Attack - 2
  • Anim 7 Death
  • Anim 8 Stand Victory
  • Anim 9 Spell
  • Anim 10 Stand Channel
  • Anim 11 Stand Hit
  • Anim 12 Dissipate
  • Anim 13 Walk
Particles
1
  • Particle 1 BlizParticle01
Ribbons
1
  • Ribbon 1 BlizRibbon01
Download

Comments

8
Looks good in game, there needs to be more Axe using Paladins :P
:D :D :D :D very nice
Oh yeah he's right. I did test in game and no skins need to be imported. I guess Erwt was talking about if you wanted to edit the skin, the axe and body are on different files

axe- Textures\HeroTaurenChieftain.blp
why would one have to import skins at all? aint these skins from the game itself anyway?
Not yet Erwt, because im only using Oinkerwinkles Vertex Modifier, i dont know how to get models from different Geosets to appear on the same UV Mapping.
:D

very nice

:D

thank you again!
lovely, but did you take the effort of actually aditing a paladin skin to have the axe unwrap on it so you can actually do something cool with it witout having to import two skins?
Well i made the model for a friend, he said other people may be interested, so i put it up here :D Both the body and portrait must be imported into the game.