Warcraft III resources & community, 2003–2006 · archived

Commando.mdx

4.38 / 5 (8)
Submitted by Max160Units - Humans1,881 downloads246 KB
Model
HeroDemonHunter
Polycount
1538
Textures
5
  • Skin 1 Commando.blp
  • Skin 2 Textures\Shadow.blp
  • Skin 3 Textures\Dust5ABlack.blp
  • Skin 4 Textures\Clouds8x8Mod.blp
  • Skin 5 Textures\Clouds8x8FadeWhite.blp
Animations
9
  • Anim 1 Stand
  • Anim 2 Stand - 2
  • Anim 3 Attack
  • Anim 4 Death
  • Anim 5 Decay Flesh
  • Anim 6 Walk
  • Anim 7 Stand Ready
  • Anim 8 Spell
  • Anim 9 Portrait
Particles
2
  • Particle 1 BlizParticle01smoke
  • Particle 2 BlizParticle01fireattack
Download

Comments

32
IT a REALLY COOL MODEL but i cant get it on to my map it crashes when i have the m16 imported but it doesnt work when it isnt imported
i need help!!!!!!
its supposed to...does it work anyway, cuz thats all that matters
i dont know why but when i put it into the model spot it switches to .mdl anyone know why?
the head needs a little work but other then that it looks like a pretty cool model :P
Indeed, without the m16.blp imported, the model, of course, doesn't work. With it imported, the model crashes WE when you try to load it up. I made a small demonstration of that here:
http://panto.wc3campaigns.com/CommandoModelTest.w3x
Of course, since it crashes, that isn't very useful to the rest of you.
So, what's wrong with the model? How could a bad model make the WE crash?
There is a problem with this model. Each time I try looking at it in the World Editor, the program crashes.

Please tell me how to get it working right so I can use it in my map without it crashing every time the model is viewed.
nice lego block guy, :cry: :x
When I place a unit with Commando model WE crashes. Even if I create that unit via trigger, the game crashes, too. Anybody with this problem?
dude what are you trying to make? :shock:
try with Commando.mdx
i cant get the model to work i did everything it told me to do in the read me and i dled the m16.blp file i have this in my import manager Commando.blp,Commando_Portrait.mdx,m16.blp,war3mapImported\Commando.mdx i need help getting it to work for my vietnam map based of bf vietnam please assist!
:o
i like the idea alot but it needs more detail and a weaponless one would be cool too... worse part is his hands
Skin is bad, otherwise if the anims are good, then 5/5
uhh.... 3/5
ehh only good from far away and even then some serious problems....if u mip mapped it it may be better 3/5
A lot of mappers have been waiting a looooong time for this. Me included. Much thanks. This is a good looking and very useful model.....now lets see if it works..
-VGsatomi
1337

Oh wait, that's just the number of models this made the model section. :O
just wat i needed for my warfare 2100 map
...2 textures for the main body, the camo texture should be mapped differently, or seperate body parts and texture them seperately, or UV map it. also in your non-existant info put credit for the m16 model you used.(which is in fact on this site)... He doesn't have eyes...and as another random suggestion you could make the bullets a ribbon emitter that moves in his attack animation. I think you should have either spent more time doing this, or get more experience in texturing.
2/5


don't forget it's mdl editing.
For the credits to Sansui , I put it in the readme file.
For texturing, I know, I can't make very godd textures...(but I can cnp, It's hard to cnp from a perspective picture...) :(
Looks nice, innotive use of demon hunter.
It looks like you modified a demon hunter to make this.
-LAUGHS-!! :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: . Oh yeah, 5/5! :lol:
Finally a modern day soldier model!
...2 textures for the main body, the camo texture should be mapped differently, or seperate body parts and texture them seperately, or UV map it. also in your non-existant info put credit for the m16 model you used.(which is in fact on this site)... He doesn't have eyes...and as another random suggestion you could make the bullets a ribbon emitter that moves in his attack animation. I think you should have either spent more time doing this, or get more experience in texturing.
2/5
It's almost exactly like a Battlefield 1942 unit! :D
But wtf fix hes face! He don't need to have camouflage all the time! 3/5
It looks like you modified a demon hunter to make this.
could you make a weaponless version of this so you can attach whatever you want on it? and this is perfecr for me because I am going to be making a map with a further back view.
nobody wanna to make C&C clone ?
i think this unit will look good at their battlefield !
yea its pretty bad but it looks cool from further away lol i like the Idea may if u put more detail and take a lil more time he can be a really good modle
To explain it that way: the ultimate human killing machine has to be strong and stupid; this guy's head is too small to contain a huge brain, so it seems like you found the way to create the ultimate soldier :twisted:

Ok, I'm just jokin' :lol:
well well well !

We I submited the skins, it didn't ask me to select the m16.blp file...

you can download it here
low poly/low detail soldier holding a high poly/high detail rifle... doesnt look right.
I think ti's badder than my first model :x