Hmmm..... Well, I didn't know that I should never do that, because I've imported other models using that and it always worked. Plus, not only did your suggested method still not work, but it screwed up some of my other models.
What I meant by the tail is that the top view gives it a little like plate or sheath look
laymour: NEVER do that with model paths. I think you could use a tad of logic and figure out that either the model has no prefix or will be units/creeps/*modelname*/*modelname*.mdx
Odd, this model doesn't seem to work for me. After I import it and put down the pathing and restart the map, I get a model not found type error. Can anyone shed some light on this?
Wah... Not bad. It looks a bit weird in WC3 though... That is mainly caused by the angle at which this unit is being viewed at, I suggest a 3rd person for best results. GL
Oh my f*cking god... this is beautiful! Except for a tiny end of the tail, which looks distorted and seperated, it looks great. If only Mecheon could animate like a horn lift attack. Needs smaller head too. 4.5/5