Warcraft III resources & community, 2003–2006 · archived

ElvenForge.mdx

3.13 / 5 (8)
Submitted by Mc !Buildings1,529 downloads239 KB
Elfish Forge Buiilding, it will be used in the Revival of The High Elves.
Model
ElvenForge
Polycount
2068
Textures
10
  • Skin 1 Textures\Doodads0.blp
  • Skin 2 buildings\ElvenForge.blp
  • Skin 3 Textures\Dust3x.blp
  • Skin 4 Textures\Dust5A.blp
  • Skin 5 Textures\RockParticle.blp
  • Skin 6 Textures\CartoonCloud.blp
  • Skin 7 Textures\SpinningBoard.blp
  • Skin 8 Textures\HumanBase.blp
  • Skin 9 Textures\CloudSingle.blp
  • Skin 10 Textures\LavaLump.blp
Animations
6
  • Anim 1 birth
  • Anim 2 stand
  • Anim 3 Stand Work
  • Anim 4 portrait
  • Anim 5 death
  • Anim 6 decay
Particles
8
  • Particle 1 BlizParticle01fire05
  • Particle 2 MushroomCap
  • Particle 3 SmallBlastDebris
  • Particle 4 BlastFlareStreamers
  • Particle 5 SmallBlastSpinningBoard01
  • Particle 6 BlizParticles04decaysmoke
  • Particle 7 SawDustParticles
  • Particle 8 DustParticles
Cameras
1
  • Camera 1 Camera01
Download

Comments

10
All things aside, I think this is a great model, I like it and will deffinitely use it. If I could rate, definitely 4/5.
Just by looking in the screenshot, it's good....but when I tested it in World Editor and In-game.......
You have to do better than this.

3/5
No offense but gotta stick to SantoRayo with this one, it absolutely sucks (and yes I checked it ingame). Even for someone who started his first try on buildings, its an abomination.

-No consistency with the skin in general
-Texture wrapping all went horribly wrong
-gaps gaps gaps
-why on earth do you have another layer of the same geomesh overlapping the other?
-way too many ineffective polygons

And to Mecheon, SantoRayo is right. Not every building in wc3 has over 2k polys, but in this case those polys are not hidden after the construction phase (usually they hide the excess polys after the construction anim) so they still count over the duration of its existence, with other words: too many ineffective poly's.

Yeah Deathbringer, most of us know where it is. Shame it has no death anim, no?

About the model.. I dunno. It's cool, but.. well, some parts look messy on this screenshot. I'll refrain from voting on it 'till I checked it out in Worldedit.
Gargoyles are as arcane as it gets ^_^

Another hidden unit is an upgraded nerubian ziggeraut, it looks really sweet, does anyone besides me know where it is?

Oh well, ok model, everyone can happily point out the gargoyle spire with a torch and fountain.

3/5 for effort.
This is ugly ....
Santo you realize this is a revamp on the hidden gargoyle spire model made by Blizzard. You sir, are a moron.
... This guy said that 2K polygons are too much for a building

If you excuse me, I will now go and cry. At the fact that EVERY Blizzard building has OVER 2K polygons in it, and that 2K polygons is barely anything for a building

Anywho, VERY arcane-forgy
wow you are indeed a troll
Sorry but model and texture look very messy and 2k polygons are way too much for a building.
The overall design is poor, to. There doesn't seem to be any concept behind it.

2/5