Warcraft III resources & community, 2003–2006 · archived

FootmansHelmet.mdx

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Submitted by shadow1500Attachments1,811 downloads2.7 KB
The footman helmet, from the RoC Human campaign screen.Attach to the head attachmentpoint.
Model
HumanHelmetByShadow
Polycount
96
Textures
1
  • Skin 1 ui\Glues\SinglePlayer\HumanCampaign3D\HumanCampaignlHelmet.blp
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Comments

12
@ Snake: Heres the Trigger ^^:

Event- a Unit gets trained (Generic Unit Event)
Condition - Unit type of (trained Unit) is (Your Unit)
Action - Create a special effect attached to the head of (trained unit) using (the helmet)

^^

This Helm is Nice btw.
I know how to import Helm and all other thing :!: .. but.. can anyon tell how i can do so the helm is on all grunt when i tranin them on barracks.. :!: :?:
to DarkGoblin:
Events - Unit picks up an item
Conditions - Item type of picked up item = (ur item)
Actions - Special Effect => Create a special effect on the head of triggering unit

Using Orb Based abilities works way better, only because when you drop the Item using GUI Triggers, it'll take about 5 secs for the item attachment to actually get removed from the Unit, JASS is also a better option if you want the Object to appear and come off smoothely if you don't want it to appear while picking up an Item.
I think this is what Anguish was suggesting, anyways.
I suggest using an ability to attach a helmet. Make the special attachment to the head with this model and give it to the item that it represents.
well sometimes that doesnt work ether all the models in the attachment area except those new guns...wont show up no matter wat
thx man :)
Very nice, I think I will use it in my map. 5/5!

to DarkGoblin:
Events - Unit picks up an item
Conditions - Item type of picked up item = (ur item)
Actions - Special Effect => Create a special effect on the head of triggering unit
Thank u thank u thank, finally some1 came up with the idea of a helm... TY alot 5/5
Nice... 4/5 but oe question.. how do you make the attachments appear when the unit picks it up?
i need some that will actually show up in the world editor

what do you mean by that?
all models show up at the world editor unless you dont restart it after importing -_-
DO you plan on makeing anymore attachment models? cuse i need some that will actually show up in the world editor
The footman helmet, from the RoC Human campaign screen.
Attach to the head attachmentpoint.