Warcraft III resources & community, 2003–2006 · archived

SilverKnight(Sword).mdx

4.73 / 5 (11)
Submitted by MiseracordUnits - Humans5,525 downloads421 KB
This is the first model back after a while. As usual, this is a Beta, and there ARE small glitches with the model. I'm telling you this now, rather than hearing it a million times. None of them are actually visible during game play. The anims come from the one-headed ogre, and a critical strike/spell slam anim is included from it. To give credit where it is due, the sword is once again, the Aragornsword by Sansui. The body's skin was taken and modified from WhiteHorn's Arch-something or other skin (thanks for the rest of the model :P). The rest is all me....and Blizzard. A portrait is included, and i apologize for the crappyness of it, but most of you said you'd rather have a shitty one than none at all. Give credit where it is due, and enjoy :)
Model
SilverKnightSword-Miseracord
Polycount
1320
Textures
6
  • Skin 1 Textures\BloodElf-SpellThief.blp
  • Skin 2 Textures\Shoulder1.blp
  • Skin 3 Textures\SKmain.blp
  • Skin 4 Textures\SKhelm.blp
  • Skin 5 Textures\star4.blp
  • Skin 6 Textures\gutz.blp
Animations
12
  • Anim 1 Stand
  • Anim 2 Stand 2
  • Anim 3 Stand 3
  • Anim 4 Spell
  • Anim 5 Stand Ready
  • Anim 6 Attack
  • Anim 7 Attack 2
  • Anim 8 Attack Slam
  • Anim 9 Death
  • Anim 10 Decay Flesh
  • Anim 11 Decay Bone
  • Anim 12 Walk
Particles
2
  • Particle 1 BlizParticle For Ogre Magi
  • Particle 2 BlizParticle For OgreLord
Download

Comments

33
doesn't work... even with the sword texture (yes I asigned the correct paths)... Even more odd is that the portrait does work... but the model (bit more important to me) doesn't... And I can't just let a chest with a head on float arround in my map... I NEED this :evil:
Very strange walk animation :D (4/5)
Ok, I figured out how it works. Here is a step by step to tell you how to properly bring him into the game.

1. Download this model and extract it (Duh! :P )
2) Go to "Textures" and delete file
"BloodElf-SpellThief.blp". (It is totally useless)
3) Go to http://www.wc3sear.ch/index.php?p=Models&ID=683&sid=
4) Download and extract "Aragon’s Sword" from this website.
5) In "Aragon Sword" go to "Textures" and copy file
called "Aragon’s Sword.blp"
6) Paste this file into your Silver Knight "Textures"
folder.
7) Now in game you insert your "Aragon’s Sword.blp"
a path name "Textures\SKblade.blp" (Without
quotes)

I hope that this resolved your problem with the model
:D
Myself I think this model is amazing but 1,11MB isn't that a bit too much? :P

Man I NEED This Model for my map it fits perfectly, BUT IT DONT FREAKIN WORK :evil: Can u send me one that works?
I can get the model to work, except that there are large open spaces in the armor. Are these where the gutz skin is supposed to be? I read your post that the gutz script is in the game, maybe it is in yours but mine doesn't have it. Other then that it is a great model 4/5
same problem, i cant find the files star4 and guts, it dont work, fix it or delete this model...
Sad the model don't work.. only the portrait. :cry:
It look very cool, but the link maybe lose.... Update please!
hey i only got 4 blp form the file where u get the star4
and gutz form... :?
its really nice, but the legs seem small compared to te torso, or he looks really fat, whichever.
4/5
also, i have the actual arragorn sword model... could i use the skin/path from that for this? Or at least use the blade from your Judah model?
so is that the problem i'm having? when i put the model (mdx) on the peasont- the actual model doesn't load. However, the portrait model does load... so i could have a peasent that is a floating head. get it?
Sorry kids...

totally my mistake

i apologize
Yeah I saw it as well. This guy gave you wrong skin: Textures\BloodElf-SpellThief.blp

It is TOTALLY for another guy :? :? . You need to make sword yourselfs or w8 for about 5 years untill Miseracord sends it here. JUst make a new sword and use a path: Textures\SKblade.blp 8) 8) 8)
i found that this guy doesnt work ingame... cause u did not submitted the skin for the sword(well i found it out in wc3 viewer, so i may be wrong) but, as u said, he uses the aragorn sword, so the skin is the same... with other path:
Textures\SKblade.blp

i believe u wont be mad at me for letting other pple use your model

now that i see better.... the aragorn sword skin wont fits right.. anyway, it should work
i must b the dumbest person on the face of the earth... i cannot for the life of me get this to work, this is exactly what i do:
1) extract it to my warcraft III folder
2) go into the editor and import all files from that folder (total 6 files imported)
3) edit the paths exactly how the site says to edit them
4) save and exit the editor
5) go into and change the model for a peasant (juss cuz im trying to get it to work) to the main mdx file
6) put a peasant onto the map and it says unable to load the model...

Please Help! i am also having the same problem with other models as well, som i can get to work, like the mage and warlock models but most will not work! thx
I figured that, but i can't find out how to fix it. I had the same problem with the chaos spider, village warrior, and several others,or else maby its because i have the origional warcraft3 disk, but that shouldnt matter ecause i can play the expantion off of it. Anybody wanna tell me how to fix it :?:
probably something with your extractor- from the sounds of it :P
When I try to extract the files it says "Please insert the last disk of the multi-volume set" What does that mean?
It looks absolutely stunning, but the file is way too big.
what in hell does particles means!!
Cant make this work!
Please Make Them Visible In Game. I Would Really Like to use This Model.
Yea great model, but I agree with the other people in that the animation shouldn't be an ogre animation. They tend to "hop" around other than walk around. This makes the model look humorous, but paladin or blademaster (even a footman) animation will look much better. Good job by the way
5/5 200% :D
Excellent model, wierd animations... So I agree with everyone else. The file size is a little large as well.
This looks quite good...just not too good of animation choice. Still, it is a good model.

5/5
better than the other silverknight thats for sure

the closed helmet fit good on it, and looks more perfect that way.

even so, u should put more effort on it 3/5
The Model looks like a modified mesh from World of Warcraft, isn't it?
you shouldnt use ogre anims for a knight.. ogres walk around 'jolly and chubby'. I think blademaster anims would look a lot better on such units as these knights of yours.. or arthas/paladin anims at least.
nice looks really good =)
hehehe he walks funny

there is some oddness to the animations and texturing but as you said its beta so i dont care

he's quite impressive looking actually (though one anim looks like hes groping himself)


-I'm going to the special Hell-
Beautiful... speechless