Warcraft III resources & community, 2003–2006 · archived

NX-01.mdx

not rated
Submitted by dpcb184 downloads8.4 KB
Model
OinkerSphere8
Polycount
268
Textures
2
  • Skin 1 Textures\FrostmMourne.blp
  • Skin 2 Textures\Acolyte.blp
Animations
7
  • Anim 1 Stand - 1
  • Anim 2 Attack 1
  • Anim 3 Stand - 3
  • Anim 4 Walk
  • Anim 5 Walk - 2
  • Anim 6 Death
  • Anim 7 Spell Devour
File unavailable

This entry's record survives but its file did not. 231 of 14,336 resources are in this state.

Comments

8
how do you make the back ground is it a costum terain ???? plzz help i need costum tarrains :roll: :( plz
need... better... skin...
WAT IS IT I CANT TELL SHIT GIVE a description woops caps
Torch wrote: model itself doesnt look so bad, but animations dont work (at least in viewer) and texture you sent is empty file


The texture is already a Warcraft 3 texture, so you don't need to import it!

Nazghul_Master wrote: Sorry to say but what the hell is this? I can only see a weird pointy thing in the universe.


Did you even Import the model and try it out in WE/Warcraft3 game? or did you just see the "cursor" in the old screen shot and, thought that was the model? ;p

Born²Modificate wrote: Mhm make a bigger Screenshot plz.


I submited a new screenshot which is larger and shows the model a bit better, hope you like. ;) btw - it takes a little time to load, so be patient please.

Also, who ever downvoted it to a 1 please show you face and tell me why so I can give you what for, you *** *** *****, lol j/k >;)>

If anyone has trouble importing the model, just remember to check the tutorial, also if that does not work it is because it gives too many steps, here now is how this model should be imported:

1) Download the model, right-click on the .zip file and go, "extract all" or "extract here".
2) In World Editor (WE) create a new map or, open the map you want to add this to, and goto "import manager" and click the Import file button.
3) Browse to where you have the model file, it will be in the directory you downloaded it to. Select it and click "open".
4) change nothing, not the path, nothing! Do not import the texture either!!!
5) Save map, close WE, reopen WE, load your map.
6) Goto "object manager" and, select the unit you want to change into the "NX-01 Enterprise" look for the "Art - Model used" and double-left-click it to get the properties to change it, select "imported" and choose "NX-01" save, close "object manager" and the NX-01 should be there, that is if you placed the unit ofcourse, if you haven't, DO IT NOW!!!

Well, that's enough for now kiddies...

...I have uploaded a new version here for you all to see, so if you want the new version, redownload this model, it now has 2 textures and looks a little more fancy, "with red front to the nacell".
Mhm make a bigger Screenshot plz. :wink:
Sorry to say but what the hell is this? I can only see a weird pointy thing in the universe. :wink: :D
model itself doesnt look so bad, but animations dont work (at least in viewer) and texture you sent is empty file
This is my first Modeling atempt. :)
Please post suggestions, comments, criticizm, etc. as I need the feedback to become better at modeling.