Warcraft III resources & community, 2003–2006 · archived

Pitlord Statue.mdx

not rated
Submitted by AnonymousUnits - Undeads60 downloads319 KB
Model
Pitlord
Polycount
689
Textures
1
  • Skin 1 units\Demon\Pitlord\Mannoroth1.blp
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Comments

8
:? You could just change the vertex coloring of the unit (Or extract the skin for the Pitlord, edit it, and import it) then pause the unit in whatever position you want. So it's not necessary to make statue units, unless you want them in a different position than they have in their origonal animations or if you wanted a base (even though this can be done with ease using doodads).
.....
Isn't this just a reskinned pitlord with its animations removed? -.-
Have him stand in his channeling pose
The file is a bit too big =/
If you make another version of this I suggest you include a base under the statue so it looks more like a statue and less like a greyish demon. As well as making him into a more interesting position. If you notice with most statues in real life they are in an interesting position and rarely standing on all feet looking straight forward.

Nice job but it could be improved upon 3/5
skin needs to look like stone, at the moment it looks like a greyish blob. cnp would be best to make it look more like stone then you dont have to painfully do it all by hand but then again if you dont know how to do cnp then i wouldn't recomend it. better pose, better skin and then its done but until then :wink:
That can probably be easily changed though -- make the dual tipped spear held in the air.
It'd be better if it was in a better pose...

Like holding the spear thing in the air or something