Warcraft III resources & community, 2003–2006 · archived

RiflemanElite.mdx

4.56 / 5 (25)
Submitted by TurieLUnits - Dwarfs5,657 downloads687 KB
Rifleman Elite v1.01. Changes in 1.01: a) added collision sphere. b) Changed name of sniper shot animation from "attack slam" to "attack one slam", so now it works with Critical Strike type skill. Thx to Conquerror18 for pointing the animation bug.
Model
RiflemanElite
Polycount
841
Textures
3
  • Skin 1 Textures\RiflemanElite.blp
  • Skin 2 Textures\Dust3x.blp
  • Skin 3 Textures\OrcBloodTailParticle0.blp
Animations
15
  • Anim 1 Stand - 1
  • Anim 2 Stand - 2
  • Anim 3 Stand - 3
  • Anim 4 Stand - 4
  • Anim 5 Stand Ready One
  • Anim 6 Attack One
  • Anim 7 Stand Ready Two
  • Anim 8 Attack Two - 1
  • Anim 9 Attack Two - 2
  • Anim 10 Walk
  • Anim 11 Attack Slam
  • Anim 12 Spell Throw
  • Anim 13 Spell Two
  • Anim 14 Death
  • Anim 15 Dissipate
Particles
4
  • Particle 1 Dust
  • Particle 2 Blood
  • Particle 3 Fire
  • Particle 4 Fire2
Download

Comments

65
It is not working . could you help me a little and give me the right file name/path plz. Igive a 5/5 :). This is really a good model , ill use it in my map.
best dwarf!5/5
VERY nice. 5/5.

However the file size makes me =(
"War Hero" In unsuspecting secret project. 5/5.
i like it a lot very nice
it wont let me download the icon...

that kinda makes me mad
its great, but i think it would be alot better if you trashed the poking attack and just made it shoot like the regular rifleman and have the knife as a cool looking effect, overall 5/5
FREAKIN AWESOME
:D :D :D :D :D / :D :D :D :D :D 5/5
Leet icon, leet model, leet anims, what more can I say? 10/5. Definately gonna use this in my Rifleman Warz map.

@CoolEddie: Try changing it to ReplaceableTextures\CommandButtons\BTNHeroRiflemanElite.blp and the disabled one to ReplaceableTextures\CommandButtonsDisabled\DISBTNHeroRiflemanElite.blp
Cool model!!


5/5
Nice :!: :!: :!: :!:
Cool But how Do I Make It Fire instead Of Poke?
Grrrrrrrrrrrreat!!!One of the best Models so far! MORE DWARVES!!!!!!!!!!!!!!!!!!!!!!
:D
TYHIS IS Sweet NICE MODEL 5/5
Nice model, 5/5 :D
Very good model, super camera and nice animations 5/5 man ;] gw
Hey, this guy rocks! Could you make a compleatly unarmed Dwarf unit? Hey, it would be great if ANY ONE would make one, it would rock. Drop me a line if u will.
Very cool model, im using it in my map. The icons' DISBTN doesn't work though, If he dies it becomes green. :( . It's a very cool model anyway.
Great one by the looks of it, but I can't get it to work for myself. It puts that Black and green checkered box... Anyways, I need help on that, thanks in advance.
Ohhh i can use this model for my AoS Map (since i'll only have to worry about 1 unit it'll be easier)

Anyways, you can simply make an ability based off of the goblin tinker's ultimate. Chnage the second anims to alternate anims. This way you can alternate the model and evebn trigger it to switch automatically if the enemy he's fighting gets too close.

Aside from that; i was wondering; since this was done so well; can you make a mortar along the same line (a buch of diff attack anims and particle emmitters to make him look swell like this guy having some for close combat and some for range). But this is one of the best models in here; 5/5.
I love this model, it is really good, but I'm having a problem with it in my map.

Ive given it a spell called "snipe", basically a long range Stormbolt. I tolf it to do the "Attack Slam" animation, but instead it did the "throw" animation. I tried it over with just the regular "attack" animation, but that didn't work either. Any suggestions?

I tried using the "attack one slam" anim, but that still isnt working
UPDATE:
Added collision sphere and changed "attack slam" animation name to "attack one slam". Now it works with Critical Strike.
Okay.This is directors choice,because it has custom animations,and little modified skin...i'll check it out and see if it's worth 1.
HOLEY MOLEY EXCELENT MODEL ! 5/5 DEFINATLEY :shock: :shock: :shock: :shock: :shock:

~DRaGooN[/b]
I think slam animation doesn´t work. Try to see if it goes right and tell me plz.

Well sorry, of course 5/5. :)
Even better than the Brahn Model Models are great and another model to my Campaign if thats OK with you offcourse. :roll: :roll:
why is this director's choice?
It is great, but I have downloaded it many times and it does not work :(
EXELENT! 5/5 Reeaal good:D!!!! Nice pic to:D
It looks really cool :) the only thing is that the colours of the face look a bit strange.
moah moah i've seen better. overal 3/5

chaos you think youre so great handing out 3/5's as if you own the place and that youre such a great artist. you dont have much credability seeing your skins so dont act as if you do. you dont even elaborate on why this is a 3/5. givng it a 3/5 becuse you've seen better is just plain stupid. youre basing the score then on the best model you've ever seen to this opposed to this and the expectations of what you may see on this site. i give you a 1/10 then since i've seen better critics.

this is a truly great model, custom animitons, not just an edit from blizzard's model, pretty good skin. i love the way you used his bayonette to some use. this deserves a 5/5.
Thank you very much :)
A closer look reveals that it, like the Brahn Bronzebeard model, excels in all those made up thing that I rate things upon to give them the esteemed rating of director's choice

First you make Brahn, then you make this. You sir are brilliant
Thsi is a great model only if the download worked for me :evil: ARRRGGGG!!!
You should be able to make him use the melee-attack animation when target units are in melee-distance by is activating only the first attack and using the following trigger:

Events:
-Generic unit event - any unit is attacked

Conditions:
-Unit type of (attacking unit) equal to (unit type using the model)
-Distance between (position of (triggering unit)) and (position of (attacking unit)) smaller or equal to 200.00
-Custom value of (attacking unit) not equal to 1

Actions:
-Unit - Set custom value of (attacking unit) to 1
-Animation - Remove the one animation tag to (attacking unit)
-Animation - Add the two animation tag to (attacking unit)
-General - Wait until (Distance between (Position of (Triggering unit)) and (Position of (attacking unit)) greater than 200), checking every 0.50 seconds
-Animation - Remove the two animation tag to (attacking unit)
-Animation - Add the one animation tag to (attacking unit)
-Unit - Set the custom value of (attacking unit) to 0

-----------
This gets more out of this great model.
Enjoy it's various attack animations!
Greetings,
Waldbär
There will be more - when I will have time for it.

Halo -> I can't wait to see it :)
it has a warcraft feel to it 1+
custom animations 1+
simple to skin textures 1+
usefull and looks cool 1+
ill give 4.3/5 though
I am skinning this if you care...
    I hope there will be more amazing dwarf models from you...


Exactly what I am saying, T.J.!
GIVE US MORE! :D

You definitely do great work, TurieL.
Great Model!
I hope there will be more amazing dwarf models from you... 5/5
WOW! I really like it!
It's great! I'd really like to see more work of this quality! :D
I think he's whining about the filesize

To filesize whiners, I say: STFU and GTFO

Anywho, I was about to run in and delort this cause it reminds me of one of Whitehorn's things. Guess I'm too predicable =P
-> KoTuk:

You can change scalling of the model to 90% or even 10% in object editor if you like. WTF do YOU think about?! :P That someone will do everything for you? My way he looks ok at 1.0 scale.
model is really nice.. but the size!? wtf you was thinking about? try to reduce the size.
4/5 overall (cuz of the size)
WOW nice... good looking, simple, many animations,as far i can c... glow, melee AND range attack, looks like rifleman just MUCH cooler and more armored... FITS PERFECT for a rifleman captain... 10/5 love it :D

oh yea forgot to mention... icon :D
Update: assigned model icon.
you could try someting like that but use a trigger that when an enemy unit comes with bayonet range it switches the shooting unit with the melee unit.

i dunno if triggers can do that but i was wondering the same thing the other night when i got the idea to make a whole mess of missle units with melee attacks

good work on the model tho
Whell good job ... its a badass rifleman :) 4/5...
ive seen worse, a LOT WORSE. 5/5
-> ChaoZzZ:

"I've seen better" - what do you mean by that? What is so wrong in this model that you were forced to give it 3/5? Share your thoughts man - I'm all ears.
-> Daveman:

I never used a Paladins cape here :) The model is done completely from nothing with no copied model parts from WC3 units. Even the texture is not a reskinned copy of rifleman.blp (though I took pattern from it).
And there is a "spell two" animation that is a copy of the bayonet attack just in case - so you can also use the bayonet only as a spell.
-> Nasrudin:

It's impossible to set a minimum range ONLY for rifle (attack one). Like I said the minimum attack range is defined for both attacks (rifle + bayonet), so when you set it this way you will only be able to shoot the rifle from 100 minimum distance and when the target gets to 50 - nothing will happen, because minimum range is 100 (for both attacks).

Well, meanwhile I got another idea, but it's not automatic. You can give him a skill that changes the rifleman into... the same rifleman :) that attacks with second attack instead of first one. I mean a button for switching attack modes, but it's not automatic...
moah moah i've seen better. overal 3/5

have you seen better animations?
this is perfect, IMO
I don't see a bug in the animation at all. It's just fine.
I'd say this is one of the best models on here, great textures that fit perfectly, haven't tried it ingame but I'm sure this animation bug can't be that big of a deal.
Nvm, figured them out.
It's AWSOME! I'm going to use it in my map, all credit given of course. And its a bayonette not a sword thingy. Pathes???!!! your readme says jack about pathes.
Sweet model. Too bad the animation thing didn't work out. I'm going to use it in my rpg, cuz I am so tired of the boring old ugly blizzard rifleman model. Nice job, keep it up. 4.5/5
-Blue
I like the way you used the paladins cape, it works well
Also, you might be able to make a spell that makes him attack with the swordy thing, that would work
very good model, simple and wonderful
but that attacking prob can be really annoying

4/5
Choaszzz shut your ass you dont kno shit its freakin awsome. 5/5.
moah moah i've seen better. overal 3/5
I'm not sure if it will solve the problem, but can't you simply set the maximum range for the melee attack to, let's say, 50 and the minumum range for the rifle attack to 100?
:shock: This is an incredible model ! I LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOVE it !

gm ! (good model)
VERYYYYYYYYY COOOOOOOOOOOOOOOOOOOOL! 5/5
Hope you like this one :)
I took seriously your advices on the Brahn Bronzebeard's model - texture is a bit better and hands and legs have proper size (at least I hope so :))
Unfortunately it's not possible to make him attack a land unit from a distance with the first attack, and then fight in close combat with the second attack when this unit gets close. That's because minimum attack range is defined for both, 1st and 2nd attacks.
But I still hope that this hero rifleman will be a lot of fun :)