How do you make this a doodad? I tried setting the path when I imported it to Doodads\Ruins\Plants\Ruins_Shroom\Ruins_Shroom0.mdx, but that didnt seem to work.
First, if you make all sides with the same texture, make the texture file smaller. 256*256 is far too big and too detailed for this small crate (You texture file takes about 170kb filesize off the map!).
Then it were usefull if you made one part of the texture the top-side of the crate, 2 times 1 for a pair of 2 sides and well 1 for the bottom which is not really necessary but maybe somebody might need it. Then you could use the "crate" by reskinning for multiple purposes by reskinning.
Stacked setup? Why? I HOPE you people know that if you set this awesome model to a doodad and use cntrl page up you can stack em on each other and if you use rotation to your advantage, you can make little piles easily.
No, what should be done would be to create a few different box roll angles. Aka, one on its side--so that you can give a more messy box atmosphere.