Warcraft III resources & community, 2003–2006 · archived

BattleCruiser.MDX

3 / 5 (5)
Submitted by Random-PlayerStarcraft512 downloads27 KB
Model
BattleCruiser(Textures)
Polycount
908
Textures
2
  • Skin 1 BattleCruiser.blp
  • Skin 2 white.blp
Animations
5
  • Anim 1 Stand
  • Anim 2 Move
  • Anim 3 Attack
  • Anim 4 Death
  • Anim 5 Birth
Download

Comments

18
stuffkikker, 900 polys is NOTHING, if you want it to be reduced to 90, well then 1) Do it yourself, 2) trust me, it would suck

If someone could make a good skin for this one, it would be the best on this website (I think there are only 2, but whatever :) )

why is this under undead units?
The model graphics kinda suck... 3/5
:shock: DAAAYUUM!!!
5/5
"Battle Cruiser... Operational"
hm yeh blink, perhaps ur right, no need for such aggression.
Must have been a bad mood.
Needs a better skin..
hmm www.thehubb.co.uk

also if you need help make the max tuts and/or contact me at [email protected]

try that. :D

oh and stuffkikker, don't be rude with him is his first model he don't have much knowledge, but he knows alot for beginner. If you going to advice him do it without flaming or bad expresions. so plz man do it the right way so others respect you :)
heh heh punisher, u have no idea.
@stuffkikker now you would not know how hard modeling is now would you. Before you complain about some 1 elses model you create a masterpeice of your own. For a first try i think its pretty good.
congratulations, of all the battlecruisers posted here over the years, this is the worse.

I mean, sorry, but u have a looong way to go.
Let me break it down for you;
im not gonna bitch on the textures and anims, cuz u already know they suck, so lets have a look at the model itself.

The exhaust pipes at the tail; have a look at the wireframe model so you can see inside it, see where the pipes enter the rest of the model? (Its the part which you dont see normally) Each pipe there has a 6 poly cap.. REMOVE THOSE! you dont see those faces, so remove them. Same for the boxes at the wings.

Then, extrude.. you extruded all over.. EXTRUDE IS YOUR ENEMY! it pumps up polycount like insane. Look at the tips of the lasers; u used extrude to create those noses. dont. put seperate piramid like cylinders over the long cylinders, cuz having a hole in a surface creates a whole bunch of vertices (6 in this case) each creating extra polies.. each laser tips uses 12 polies were it should use only 4 to close the back of this tip.
And in general, all of the flat surfaces closing of cilinders seem to have a vertice in the centre. Again, that makes 6 polies to close the surface instead of 4.
Then the ship bridge itself; u extruded those blue boxes, cutting the ship body in 5 to have the amount of planes to extrude those blue boxes.. DONT DO THAT. use 1 object for the ship body and place seperate boxes to get those blue things in place.
In addition, I see lines cutting surfaces apart, doubling polycount, FOR FLAT SURFACES!??! like:
front of ship: flat surfaces, yet cut horizontally doubling polies.. u did this for the whole ship, including the wings, not only horizontally, but also from top-view.
Oh,and those brown cilinders (which of course also have their edges capped with 6 polies each, while those edges vanish in the ship), things like that are small; you dont give those 6 sides, you give them 3 sides (and remove the cap from their edges). that would make 6 polies each instead of 24.

Seriously, given the complexity of this model, it can be done in 90 polies... u used 900..

aestheticly, it blows. 0.1/5
so all u have going for u is technique.. well i can tell you, technically its even worse; 0.05/5
seriously, everyone can use extrude. But thats like a kid putting together a construction set of a miniature house using 10 rolls of ducktape..
learn to model poly-efficient and try again.
Not bad, but the skin needs a bit of improvement because the model looks almost like an older Playstation 3D-graphics. :)
It looks like a MAX666 battlecruise , did you remake his model??
Where is that place u said?? And i also have made a Wraith thats unskinned, i might release it soon.
its very nice, but like you said the animations need work and it could use a good skin.

but otherwise the shape is very good!
not bad for a 1st :wink:
...in time you will learn what you must....
so don't worry, you'll get better, plus, it's not bad and would be awesome for a map will fleets of SC ships fighting :D

... maybe I'll make that one day... each team will have a planet... and whoever can bombard and destroy the other planet wins... :twisted:
hmm is good, for suggestions:

1rst in looping anims (walk, stand) make the last key be the same as the first 1.

2nd try unwraping better, without any texture, then type imprpant, for saving the screem and copy the unwrap in your texture file, then skin it (in the huub there is a good tut for skinning).
This is my first model posted. I dont know how to make textures, so the one i made sucked, and its not fully skinned. The animations is not complete, just to give u a feeling of what the model is like. Its small in game but u can make it larger. Hope you will like it(If you do ill make more of the SC models) 8)