Darn. i hate you skin maker.... i did everything correctly with importing.... as i did to all the other skins.. but now i cannot open my map... i get the supid DontSend error... hate u!! Heartly hate u!
And by the way, olofmoleman's model is better than this one for many things already mentioned. I know, why don't you, MC!, join with olof to create the ultimate grievous?
Too late, I allready joined forces with RDZ. That version will have 4 amrs, a cape and of course very cool anims.
actually greivious is a sith he was trained by count duku
General Grievous is not a sith, he not force sensetive. but yes he was trained by Count Dooku, and Grievous can wield lightsabers and defeat Jedi because he has lots of upgrades, like faster reflexes and better vision.
nice i just cant get my editor to read it so i can see it ingame i did everything the tutorial said to do but my editor wont recognize it what do i do does any one know?
And by the way, olofmoleman's model is better than this one for many things already mentioned. I know, why don't you, MC!, join with olof to create the ultimate grievous?
actually greivious is a sith he was trained by count duku and he takes the lightsabres from the people he kills considering there blue and green that means he killed jedi further proving my point but he cant use the force cuz he is 99% droid. i perfer this over oloaf's because it has 4 sabres and they look more like light sabres. i think its beutiful also his legs dont spin when his top spins so u idiot dont comment.great model but its not useful by me because im making a kotor map which is 4000 yrs before grievious
Even though Olof's model looks nicer, i like the director who gave the award to this file. Everyone on my maps like Grievus, because they see he can use 4 arms, they don't care that he doesn't look nice.
I prefer olofmolemans model over this one. Simply because his is clean and made all from Vertex Editor while this one seems to be a new model (very messy from up-close). The skin is CnP and makes it look dirty/pixelated, the animations are very stiff for someone who is suppose to be flexible/fast and the sabers are the wrong colours although im sure this has been mentioned many times. They should be (Green-Blue Blue-Green) and not (Red-Light Blue)
Good Job anywayz I cant imagine this would have been easy to work on.
althou the model looked like its had alot of work done too it and its something i couldn't do myself i still prefer molemans version as its easier too make out than this one, maybe its the skin i'm not sure i havn't quite figured it out but it just doesnt seem that good too me compared to molemans. purhaps its because when he had cloak on he wasn't attacking and the cloak is making him look more weird than what he should be. animations or a little crummy but i cant do better so i cant say too much about that. overall i dont like this one 3/5
hmm, i have always asked myself, but ¿why haven't darky just created a wc3 list file, then make loop that compares each of the paths used by the model with each texture listed in the list file, is the simpliest thing a programmer could do.
And stop saying that .... "hes walk anim its crappy , fix the spin rotating . make better walk anim" stop it Animating its not easy how you think It take time to make new anims ....so stop judging the anims! And yeah i like this one then Olof model ...
As i have said b4 its a great model i just don't agree with the lightsaber colors.To Answer Ghosts questions: Make like avatar metamorphis or a druid ability give it to grievous then use it,he will transform. And Only import the model file and Textures/Grivus nothing else!
Okey every1 stfu (those ppl, over there that talked gentally or not dammed him, ignore this text)
first, he used his time for making this model as he loved to see u guys happy; is not fair that after all his work, he recieves does unnumarable bad unconstructable critics.
is 1 of his first models from scratch, many modellers that are criticing here (won't number them) actually have never done a shit from their own, what i mean, they all have done things based on wc3 models and haven't even opened 3dsmax taked a simple box and rigg it so it pass to be a complete character, then after that not even know how difficult it is to set bones and link points and even after that animate it.
he may have many errors, but for what he did, he did as greater as any1 over here that are giving unconstructable critics about a model he spent time for u guys to use it. If you don't want it, okey don't use it or even talk of it; totally ignore it. So on i want you guys to respect his work, even thought is not perfect.
right. sorry about not testing the model out first vex, but i had some problems with world edit at the moment and was unable to get it to run, and i felt the model was pretty good, so i wanted to give it a rating first.
I did test the model, and i still think its near 4~4.5, though you can't rate it anymore, so it doesn't matter. I like all the animation it has, but I think some of them can be smoothed out a bit. like the attack animations and the walk animations. I still like the fact it has the morph anim, something olofmoleman's didn't have (though i think he's planning to make animations fixing this problem) The model does look a bit messy, I think you can fix this easily judging by the models I saw from you before. nice job, though, its more than what I could have done, and I hope you keep up the good work. -Blue
Dude, Vex is his bro, he's just backing him up. Anyway, go all out on polies for heroes, no one is going to spam the map with this guy anyway, if your using it properly, you should really only have one on the map. I do agree it does look messy on the top though, and the cape coulddo with some editing. Oh, and for the person who said he doesn't move his legs in the spin animation, he has a "stand spin" and a "walk spin" animation.
I'll start with model, model looks great has portrait and from what I know mostly custom anims. Next the skin, you could have done better placing it together and the colours could have been bettter. It better then nething I could do but it still looks sloppy. As for the battle between vex and everyone else, Vexorian don't flame at people for nothing, everyone has an opinion right. So let people say what they think without you getting f***ing pissed at them. And he wouldn't have light sabers of red cause they only come from sith, so ppl who cant edit models may want to have it in just blue and green. Alright, problems solved.
um, Vex, how can u sey the guys on the movie were lazy and not make all the colors? thats... kinda.... retarded to sey lol...
"Actually He has sabers of every sort, the guys that made the movie were way lazy and made he use sabers of only one color."
the only reason why they might not hav done it the way "YOU WANTED" was cos, it was not asked, and they were told other wise. the movie should be ur only information of how he rlly is,so then how could u know that he was any different? if u;ve heard different from other than the movie, trust me, its not true, Lucas would sey the same. How u see it in the movie is how it is. His own words...
He collects sabers from killed jedi, the sabers he use might be red, green, blue or whatever depending the ones he tries to use. Logically it is random, and In fact it doesn't MATTER AT ALL, godamnit, any one can change the sabers to use any Color of the 12 available for player colors by just adjusting 4 numbers in the mdl it is not a big deal.
You also contradict yourself saying that polycount is important and it should have more detail at the same time.
btw, it makes no sense that he would have a red lightsaber, he's not a Sith and doesn't kill sith
Actually, colors of the sabers don't have anything to do with being a sith, I've seen a few jedis with red sabers actually.
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The other skins are Team Color stuff, Darky's script is lame and asks for them for no reason, he had to upload dummy textures for them.
um, Vex, how can u sey the guys on the movie were lazy and not make all the colors? thats... kinda.... retarded to sey lol... "Actually He has sabers of every sort, the guys that made the movie were way lazy and made he use sabers of only one color."
the only reason why they might not hav done it the way "YOU WANTED" was cos, it was not asked, and they were told other wise. the movie should be ur only information of how he rlly is,so then how could u know that he was any different? if u;ve heard different from other than the movie, trust me, its not true, Lucas would sey the same. How u see it in the movie is how it is. His own words... and yes, the leg anims are as stale as could be, worth a reanimation. Poly count IS an issue, incase if u some reason think other wise, ur video card has RAM too ya'no, and ALL this stil goes thru ur CPU. Poly Count and the Texture mapping (the res on the textures) is wot kills things on ur system graphic'ly, however in this case of this model, Poly Count and Texture detial could use a face lift and som artistic touches, rather than just a cnp. Cos its a Hero Class character, Detial is a number one factor cos this bad boy deserves attention and cinema treatment. its still nice, despite the flaws...
hmm, its ok. the attack anims look crappy, for hte most part, he dosent move when he attack except for his arm. try actually doing an attack, i mean pick up a bat and hit something, see teh motions you have to do to actually hit it hard, just things to think about if you update or make another model.
Good things Has morph anims has portrait looks good ingame and the lightsaber models are really cool, but they have very high poly for just lightsabers lightsaber blur double sided cape more then two attack anims
bad things skin is CnP looks messy from upclose the walk anim look strange bad/messy UV-mapping wrong colour lightsabers, in the film Grievous has two blue and two green, btw, it makes no sense that he would have a red lightsaber, he's not a Sith and doesn't kill sith holes in the cape not symetrical he looks dirty, this isn't really a bad thing, but Grievous has WHITE armor
overall, looks good but little detail, and some anims a bit strange.
Good Use of Model: 9/10 (a bit high poly count, I don't know where it all went...)
Polycount doesn't really matter if the model takes 123KB inside maps.
i hate you man...this is your 2nd model that i dl and 2nd that screwd my map....I HATEU I HATE U I HATE U ETC
Godamnit, only import the Textures\Grievus.blp texture, ever wondered why the other textures you imported were 0 Kb ?
HOLY...Besides the sabers being the wrong color this model is the best model on the site! O.O
Actually He has sabers of every sort, the guys that made the movie were way lazy and made he use sabers of only one color, but anyways, it is incredibly easy to change the color of the sabers with mdl editing.
Mc i have model i love but how do i get the four arms i only have 2?
Use morphing spells like Illidan's.
the walk animation needs to be more smooth. it looks really crappy. his attack spin animation....not only his torso spins around. his legs need to go around too. but with only one bone in his leg that isnt possible to rig.
I agree about the walk animation thing, though I think the other animations don't really need leg movement, he is a cyborg afterall, and it is not like people would ever note that in game.
Can you imagine Olofs head and skin on this fellow?(And maybe a new cape...) But it would be perfect!
Actually I don't like both of the skins, olof's look like a skeleton and this one is CNp from a banner.
the walk animation needs to be more smooth. it looks really crappy. his attack spin animation....not only his torso spins around. his legs need to go around too. but with only one bone in his leg that isnt possible to rig.
the main problem in all of these animations is his legs. they dont move enough, and when they do, they look bad. put another bone in his legs. i think this problem is big enough to be animated again.
The name is misspelled, can't test it right now, but judging from the screenshots, it looks really cool, but the head hasn't enough detail. from what I can se the anims seem to be very cool. but I'll have another look at it later when I can really test it.
Usefulness: 9/10 (the morph animation for 4 arms look sweet) Eye Appealing: 6/10 (looks a bit blocky rather...) Effort: 10/10 (Who am I to question the efforts?) Texture/Skin: 7/10 (Some areas look rather bit inaccurate.) Good Use of Model: 9/10 (a bit high poly count, I don't know where it all went...) Overall: 41/50
Nice job. A bit of smoothing it out might help. -Blue