Warcraft III resources & community, 2003–2006 · archived

Thane.mdx

not rated
Submitted by NorinradUnits - Dwarfs2,329 downloads299 KB
Second hero from my project(;->), the Dwarven Thane. Hope u like it. Based on artwork from Samwise.
Model
Dwarven Thane
Polycount
697
Textures
2
  • Skin 1 Thane.blp
  • Skin 2 Textures\Yellow_Star_Dim.blp
Animations
18
  • Anim 1 Stand - 1
  • Anim 2 Stand - 2
  • Anim 3 Stand - 3
  • Anim 4 Stand Ready
  • Anim 5 Attack - 1
  • Anim 6 Attack - 2
  • Anim 7 noDeath
  • Anim 8 Stand Victory
  • Anim 9 Spell - 1
  • Anim 10 Stand Channel
  • Anim 11 Stand Hit
  • Anim 12 noDissipate
  • Anim 13 Walk
  • Anim 14 Death
  • Anim 15 Dissipate
  • Anim 16 Spell - 2
  • Anim 17 Cinematic
  • Anim 18 Spell Slam
Particles
1
  • Particle 1 BlizParticle01
Ribbons
1
  • Ribbon 1 BlizRibbon01
Download

Comments

26
It's good...but I'm not too fond of the metal face mask. 4/5
great model for a dwarf king
Really what is the way also isent it missing a file :yellow_star_dim?
Ok. It's a good model but plz... I need a simple dwarf with a 2 hand hammer plz do one... :wink:
I don't know if I'll get a reply so late, but this doesn't seem to be working. Could you explain what I'm doing wrong? I'm importing it as I would any other model, which is to say import it, then delete the "w3import" or whatever from the path for good measure, but all I get is a "doesn't work" cube when I load back up. I'm confused...
I could definatley use this for gimbli
Ogre throwing giant rocks? Sure :D
Thx :D it was just me being stupid ,i know now.Could u make an ogre ranged unit,with a giant longbow or something,that would be cool.
Paths are listed below models description ( look up ^) besides you can figure out paths using war3viewer by selecting current file--> remap textures. There were also some tutorials in the models forum.
Gr8 Model,ive already downloaded and know how to import stuff,but what are the paths? :?
i think its a pretty good model (I really like the hammer) Overall: I give it 3 buttons and a shoe
Personally, I think he's bald n' wearin' a wee helmet... :wink:

Larotharos: He's got pretty bulky armor. And by the way, dwarves are almost as wide as they are tall.
That means dwarves are not humanoids :shock: Someone should correct this!
that sucks! no humanoid has legs as wide as his stomach!
it worked , thx for your answer
Maybe wrong path? Try to set both .mdx files to be like in the same folder. Or don't change the paths, just delete war3mapimported/ for the .blp file.
hi habe gerade das model probiert, wieso seh ich kein Portrait? Oh sorry this is english :P I just tested the model but i can't see the portrait , what do i do wrong?
This grey hair is supposed to be from-helmet furr, so it's a bit warmer under the helmet^^ I personally think he is bald.
I just noticed that he has som hair hanging down his back and it's grey instead of red, I can't find anything else to complain about other than that.
Anyway, it's a great model he looks cool. I like the beard and hammer.
Yay, a Thane, now, how about a Runesmith, Longbeards, Ironbreakers, Organ Gun, Flame Cannon, and the rest of the army?
Me likes that wee hammer he's holdin'!
Thanks about the tip. It will be handy :)
Just a tip: I've noticed this on your other models that you have multiple entries under the textures section of the model for the same actual texture. I don't know if this is caused by Oinker's tools (which you use right?) but it's un-necessary as whenever you want a material to use that texture you just put the textureid of the material to the one entry for that texture.
Yes! Yes! Mine mine, now we haves the precious!
It roxx ! 5/5
More info about the project:
http://wc3sear.ch/viewtopic.php?t=12158