Warcraft III resources & community, 2003–2006 · archived

HeroForestguard.mdx

not rated
Submitted by Lord of BeastsUnits - Humans936 downloads373 KB
Well. This my first try at geomerging. He has a nice set of anims, they include Blademaster (most of the anims), Shaman, Tichondrius, and Demon Hunter anims. Staff from Brewmaster, head from Human Mage. CnP (His shirt is actually his pants! Whoa! Leaves from Ent. Some poor freehand: Straps and jewel). Recolor. Removed the annoying things hanging from his wrists. Removed particle emitters from Portrait. Elongated the pants. Shortened his hair. Took the little vase off the staff. That's all I guess. Behold the Forestguard! If anyone could make an Icon for this, then I would be grateful. But you can always use the Human Mage icon...I await your criticism. "How can I improve" posts are welcome. Maybe I should add more anims? You tell me. Something wrong? Shoot. Give credits to Lord of Beasts or Ott Madis Ozolit (my real name) when you use this.
Model
HeroForestguard
Polycount
354
Textures
10
  • Skin 1 Textures\Port.blp
  • Skin 2 Textures\Blue_Glow2.blp
  • Skin 3 Textures\HeroForestGuard.blp
  • Skin 4 Textures\Black32.blp
  • Skin 5 Textures\Shadow.blp
  • Skin 6 Textures\Dust5ABlack.blp
  • Skin 7 Textures\Zap1.blp
  • Skin 8 Textures\Clouds8x8Mod.blp
  • Skin 9 Textures\Clouds8x8FadeWhite.blp
  • Skin 10 units\Creeps\PandarenBrewmaster\PandarenBrewMaster.blp
Animations
20
  • Anim 1 Stand - 2
  • Anim 2 Attack
  • Anim 3 Attack Slam
  • Anim 4 Stand - 4
  • Anim 5 Death
  • Anim 6 Walk
  • Anim 7 Stand
  • Anim 8 Attack 2
  • Anim 9 Stand Ready
  • Anim 10 Stand Victory
  • Anim 11 Dissipate
  • Anim 12 Attack Walk Stand Spin
  • Anim 13 Lalala
  • Anim 14 Nothing
  • Anim 15 No
  • Anim 16 Bla
  • Anim 17 Spell 2
  • Anim 18 Spell
  • Anim 19 Blabla
  • Anim 20 Stand 4
Particles
2
  • Particle 1 BlizParticle01smoke
  • Particle 2 BlizParticle01fireattack
Download

Comments

8
Niiiiiiiiiiiiiiiiiiiiice 8)
Same here with the green and black flames, and his head disappears when he moves.
Can I Have the paths? I got a problem where the hero has no head and is covered in flames.
One tip, I changed it to Textures\Port.blp, because... see for yourself. :wink: It would not fit the Human Mage.

Btw, don't double post.
one tip, change the "textures\port.blp" to "units\creeps\humanmage\humanmage.blp"
there is no modeling without geomerging,the model is very cool, but maybe too simple, nevertheless is an original idea and a nice work,

oinkerwinkle rules!!
I used Oinker's wonderful MDL tools to make this. I used AnimTransfer to transfer these anims:

Shaman
Name: Spell 2
Visibility from: Stand

Tichondrius
Name: Spell Third (renamed it to Spell later on)
Visibility from: Stand

Demon Hunter
Name: Stand 4
Visibility from: Stand

I didnt make any anims.

What's a Laydown?

:oops:
Very nice. Can u giv me a lay down on evything with your animations and how u make em and howto tranfer plz. 4/5