Warcraft III resources & community, 2003–2006 · archived
Chief_1.MDX
not rated
Submitted by Jongkaidut'89Units - Miscellanous647 downloads313 KB
Full Master chief animations from Halo 2. No weapon models included, attachment points are set for arms.TC includedNO CnP or model editting. Model and texture credits go to me.
This is so stupid. Why is this called the Halo 2 model if it is identical to the previous Halo 1 models? exact look, file sizes, and animations.
Attachments are f***ed. Weapons hook up to the right spot, but are backwards and upside down (I used Konstrukt's weapon models).
And Husky_003 mentioned that the master chief takes too many steps when walking. this can easily be changed by tweaking the Art - Animation - Walk Speed near the top of the unit's section of the Object Editor.
And does anyone know how to change the (X,Y,Z) orientation of attachments? I've tried many things with no success. PM me if u know how.
yeah, the whole attachment point thing is my bad. i'll get started on the weapons as soon as i get it correct, for now, im uploading the tc version and normal skin models
The Model is awesome, the weaponless unit is very usefull. Gives us a great weaponchoise. Shotguns, machineguns, bazukas... But i dont think anyone is going to use it cause its 2 HUGE! I wouldnt even use a model that is bigger then 300 kig. I'm not intending to ait one hour mapdownload just to look at this model. Then the marine model will do as well. Now for all those NewMapmakers: (exampel) Tep one: find and download some weapon model. There are plenty on this site. Step 2: Make a trigger: Map Initialization. Special effect, creat special effect, position of master chief Or Unit enters playable map area Unit type equels to master chief Special effect, create special effect, position of triggering unit. or, the easiest one. U go to abilitys, create new ability based on ITEM ATTACK BONUS(for exampel). now go to the ART - TARGET and select the weapon model. Go one line lower and add string LEFT HAND at the ART - ATACHMENT POINT. now add this ability to your unit. Step 3: always test your map, if it doesnt work, it means u done something wrong.
To people don`t agree with me, some things : - before give a 5/5, test it in game - before say don`t need weapons because of attachments points, find the weapon and try it. Blizzard don`t make damn weaponless units...there is a reason. - before think 1200 poly unit model its ok.. look at a real unit.
And... 630ko for a skin it`s 3 times too much for q such poor skin !
But how the hell can i attrach weapons on THAT modell...the attrachment works on all units, but not at this...so could somebody tell me what i gotta do to attrach a weapon on this nice (9/10) guy?
I have to agree some with abriko on this one, You should make some weapon models that fits and post the link here cause right now they are really useless without weapons that fit.
GOOD POINTS: •Looks great ingame. •I know lots of people will be very thankful for this. •Its the Master Chief!
BAD POINTS: •I think a 600KB skin (when imported) is outrageous. If you edit it and tone it down by 10-25% you should be able to cut that skin down a lot. •When he runs it looks like he's continually looking down a sniper scope. •He takes to many steps for the distance he crosses, try slowing the animation down if you can.
abriko, what are you talking about? As long as you can attatch weapons (using one of the many attatchments that are available on this site) it's fine. I don't see why this model needs 500 less polygons. It's not like it's meant to have 24+ Master Chiefs running around on the screen. The way I see it, there should be 1-12 Master Chiefs on the screen at most. And Tim., I can see where you're comming from when you say the model is simple, but it seems like a bit more than just a regular 'simple' unit.
And abriko, another thing: How can a map 'creator' not use this?!! Simple attatch a weapon through triggers or use an ability to attatch it. Hell, I like it alot better without the weapons because it allows people to make their own for it/use other weapons on this site for it. Thank God the rating system isn't around
And on animations, I have not tested it in-game, so I have no idea how they look (I just put it in the WE to see a closer/distance look at it).
Jimnaboo, I THINK they don't work because they go perpendicular to the model, and this one holds them straight forward. This may not be the case, because I never tried attatching the Contruct guns to anything besides the Marine, nor tried attatching anything to this model. If the gun isn't showing up at all, maybe you're not doing it right?
abriko, there are lots of weapon attachments. I'm sure the author intended those to be used, as like the weaponless "Construct" model did. As long as they attach fine, it is still a worthwhile model. -VGsatomi
So.. one more model who need a better work on it to be very nice :
Model : 2/5 Not a low polygon model, need to optimize and delete 500 poly.. no weapon, what can a map creator do with a unit like this ? It's not a unit without weapon, it's a unit an invisible weapon. No event sound.. it's the silent unit.. Texture : 1/5 There is a texture ? Animation : 2/5 Walk is near to be ok.. but make a little more elevation between each step and it's too weird without weapon ! Spell,the jump seems to be ok. Spell slam, arm animation is very weird, does it hurt ? And it's not very visible in game. Stand... animation not very visible in game. Death is the more ok but need a little work more : wtf is he doing with his right arms ? he put it under his body and make the death animation not natural.
Start by add a weapon ( it's very easy ) and rework it because now it's a useless unit.
wow its realy nice but in the game hes green colored not red, whatever i havent seen it in game so it could be the teamcolor ^_^ also good job could u make some weapons with attachments in addition so we all have more fun with your model
Need quite a bit of work, but I must admit its the best one I've seen given to the public. (There is my Master Chief on my site which is quite a bit better.) However like I said, its one of the best ones I've seen thats not a Marine rip. Good work.
3/5
EDIT: That poly count is rediculous for such a simple model...