Warcraft III resources & community, 2003–2006 · archived

tree6.mdx

not rated
Submitted by NasrudinDoodads730 downloads25 KB
You don't need to import the textures... @ -(|>*\sigh*/<|) -@
Model
Hexagon
Polycount
213
Textures
2
  • Skin 1 ui\Glues\SinglePlayer\NightElfCampaign3D\AeriePeaksFir01TrunkSkin.blp
  • Skin 2 ui\Glues\SinglePlayer\HumanCampaign3D\HumancampaigntreeCanopy.blp
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Comments

4
to darkblade
just assign it like you would a unit. In the object editor go to the tab "doodads" and find the doodad you want to replace with this model. Then go to "art-model file" and use the imported model "tree6"....and then change "art-replaceable textures to the skin for this model. and change model variations to 1...it should work.
good um not that biga hit but good very good
this is a stupid question and i know you prolly dont look at these posts since this is like 3 months old but, do u know how i go about importing this 'doodad' instead of unit, into the WE so i can palce it?because im thinking its different than importing a unit kind of and im pretty stuck. nice job btw =)
As expected by Nasrudin :P