Warcraft III resources & community, 2003–2006 · archived

DemonLord.mdx

not rated
Submitted by Warp-RiderUnits - Deamons276 downloads76 KB
A warlock with Proudmoore's sword
Model
Archemonde
Polycount
561
Textures
5
  • Skin 1 units\Demon\Warlock\Archemonde.blp
  • Skin 2 Textures\Clouds8x8Black.blp
  • Skin 3 ReplaceableTextures\Weather\Clouds8x8.blp
  • Skin 4 ReplaceableTextures\TeamGlow\TeamGlow06.blp
  • Skin 5 Units\Other\Proudmoore\Proudmoore.blp
Animations
9
  • Anim 1 Stand
  • Anim 2 Stand - 2
  • Anim 3 Walk
  • Anim 4 Spell Slam
  • Anim 5 Death
  • Anim 6 Dissipate
  • Anim 7 Attack - 1
  • Anim 8 Attack - 2
  • Anim 9 Spell
Particles
4
  • Particle 1 BlizParticle09_Smoke
  • Particle 2 BlizParticle10
  • Particle 3 BlizParticle09_Smoke01
  • Particle 4 BlizParticle11
Download

Comments

10
Lol :!: Iam 100th who loaded this^^
The dragon riders will not be paralyzed on the dragons.
I will merge them with Gmax.

I make them later, because Im now playing Wh40k Dawn of War Winter Assault......
dragon riders? plz..dont have them just paralyzed on the dragon..plz..cuz its been done b4 and people didnt like it..
maybe if u add some armour then i guess it would b okay.
not enough changes, this should be deleted.
I did this almost only to test Oikerwinkle's tools
and I thought this was cool enough...

but ill try harder.
In fact, im going to make some dragon riders, more customised than this one...
You will see them soon... :arrow:
yea... you really didnt change anything that couldnt already be done with triggers and abilities from the WE
humm, you could have done more...
Instead of doin this how about u make weapon models to attach to units?
do something besides weapon swapping. actually edit the model.

ill let this one stay, but please try harder next time.
Please comment ideas how to improve my modelling