Warcraft III resources & community, 2003–2006 · archived

Samurai Archer.mdx

not rated
Submitted by KitabatakeUnits - Humans405 downloads307 KB
A Samurai Archer.Give comments, suggestions and report bugs.
Model
Kitabatake
Polycount
3465
Textures
3
  • Skin 1 Kitabatake Darkarmor3.blp
  • Skin 2 Kitabatake Skin 3.blp
  • Skin 3 Kitabatake Face.blp
Animations
13
  • Anim 1 Stand
  • Anim 2 Stand - 2
  • Anim 3 Stand - 3
  • Anim 4 Stand - 5
  • Anim 5 Death
  • Anim 6 Attack - 1
  • Anim 7 Attack - 2
  • Anim 8 Walk
  • Anim 9 Stand Hit
  • Anim 10 Stand Victory
  • Anim 11 Stand Ready
  • Anim 12 Decay Flesh
  • Anim 13 Decay Bone
Download

Comments

10
I like it, but I can't get it to work. Am I doing something wrong with paths?
Wohoo you made it :D nice one i checked out the anims and it cool. nice one :) if you wanna know about reducing polys you should ask crazy nutter or check out his tutorial (if for optimizing wow models but maybe the info on making those model polys smaller could apply for your models to :D anywhose great model ^^
I like it, but I think that the bow should be thinner and shorter. The japanies didn't use long-bows!

Also, you should give him a morph, attack alternet and stand alternet anamation, where he takes out a sword.

It would be awsom if you made a pandarian vertion of him, the panda archer in there now is absolutely messed.
Metal_Sonic

Model Name: Samurai Archer.mdx
File Name: Samurai Archer.zip

Model name is Samurai Archer, my account name is Kitabatake



I've seen better that had way less polys

just too many poly

Try to remove/cut down unnessesary polys


Sorry, but I'm not skilled enough yet to be able to make the polycount smaller... Well unless I remove the shoulderpads, helmet and other geosets, but I don't think it would be worth doing...


Nice model but there is a little problem, the Bone Decay animation doesn't work nicely


Yes I saw that too, I just forgot to remove it :oops:

head looks strange and the textures aren´t very good :/


Well The head is actually taken from Villager Male,
because I didn't like the original blademaster head, that had too big cheek and a beard.
And about textures: Well they are as good as I can make them be.

the way he holds the bow is a little weird


I the animations from Archer, so that's the reason. If you know a model that has animations that would suit this model better, let me know
usin black_stans textures would make it look much better, because the head looks strange and the textures aren´t very good :/ but cool model hope you can improve it.
I knew you would make this ^^ And very nice I only think the way he holds the bow is a little weird but very good!
Nice model but there is a little problem, the Bone Decay animation doesn't work nicely. What if you remove the Bone Decay animation and replace it with a Spell animation. Anyway, it's an impressive model (for me). I'll give it a 4/5 rate.

One more thing, Try to remove/cut down unnessesary polys.
Nice model at least I think so. just too many poly. skin looks good too.
This model sucks... I've seen better that had way less polys, and others that have better wraped skins... 1/5
May I ask why the modle's name is Kitabake?