Warcraft III resources & community, 2003–2006 · archived

BarrelPack.mdx

not rated
Submitted by Punisher_XDoodads510 downloads53 KB
Model
BarrelPack
Polycount
2
Textures
1
  • Skin 1 Barrel.blp
Models
3
  • Model 1 Models\Barrel01.mdx
  • Model 2 Models\Barrel02.mdx
  • Model 3 Models\Barrel03.mdx
Animations
1
  • Anim 1 The Destroyed City Pack
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Comments

5
Oh, yes... Good models you did, really... I will probably make (for my purposes) a Death-Explode Animation and the one that'd display some flame, coming from the barrel...
Yeah, I know how to do that with Aniamtions... but I'd still need to use Trigger commands in order to actually play them during real-game-time.
No its not unless i make them all one model with alternate animations and i can't animate so to hell with that.
There are 3 models inside the BarrelPack; I managed to use them all as 1 Destructable Object with 3 Variations, but is it possible to use it the same way as 1 Doodad? If I set the Doodad Variations to 3, I can only place the first Variation on the map and had to make 3 Objects in order to be able to place all the 3 variations? Any ideas?
Wc3aNvil is dead. :roll: