Warcraft III resources & community, 2003–2006 · archived

DropShip.mdx

not rated
Submitted by GoldwolfUnits - Miscellanous542 downloads71 KB
Its a fully working AVP Drop Ship! yay... it's actually the best I could do using a poorly taken picture of the dropship =) (credit to Killst4r for his original Wraith, might not look anything like it now but that was the base =)
Model
Wraith2
Polycount
780
Textures
5
  • Skin 1 Wraith.blp
  • Skin 2 GoliathFire2.blp
  • Skin 3 TerranSmoke1.blp
  • Skin 4 TerranSmoke3.blp
  • Skin 5 RedGlow2.blp
Animations
5
  • Anim 1 Stand
  • Anim 2 Attack
  • Anim 3 Spell
  • Anim 4 Walk
  • Anim 5 Death
Particles
10
  • Particle 1 MOve smoke1
  • Particle 2 Explode Smoke1
  • Particle 3 Spell Smoke1
  • Particle 4 Attack Smoke1
  • Particle 5 Explode Smoke02
  • Particle 6 Spell Smoke02
  • Particle 7 Spell Smoke03
  • Particle 8 Spell Smoke04
  • Particle 9 MOve smoke02
  • Particle 10 Explode Smoke03
Cameras
1
  • Camera 1 Camera01
Download

Comments

10
THANK YOU! I made an avp2 map ages ago, I wish I could of used your models.. but it got corrupted :(

But still, Thanks.. even though its kinda crappy quality, Im gonna use it.. because its beautiful :D

Quick edit: Thanks for all your avp models, I love them and im gonna use them :)
Plain, and boring. I bet its anims suck too! 1/5 -_-


Wow. You're a jackass.

I think these textures are copied from Killst4r... If so, give credits to him!!


He did. Read the description.
Its useful but um....err um...ahherr :roll:
But that its it 3.5/5
adn this is another starcraft model.. Wraith...
Although all your unit-models are very usefull, they lack in quality of Skins and they don't use TeamColors.
This specific model (dropship)'d be much better if it'd use grey blp texture and TeamColor (can be done with Materials in mdl file); that way it'd change colors.
The next suggestion you can think about in the future, is that flying units could use Global Sequence Translations. For example; this model could be consantly moving up / down a little if the Translation of the specific Bone'd be defined trough Global Sequence. The advantage is that the model won't stop "hovering" during Attack animation!
Alsp think about more realistic emitters during that animation. Also try adding a Tem-Colored-background that'd be seen during Portrait animation...
Those are little detailes, making model useful and more comparable to the Warcraft originals.
these textures ARE copied from killst4r check, also weird anims, no offence but ur other models are good this is very average, as brown snow says, could have more detail 3.5/5
I think these textures are copied from Killst4r... If so, give credits to him!!
Dont talk !@*# about anything aliens Emperor Inggles
Ing-- dont judge a book by its cover man. Actually try the model before laying down the crapshoot comment. Very good, just add more detail like little panels and stuff on it. Please do this so people like Ing :roll: will shut up.
Plain, and boring. I bet its anims suck too! 1/5 -_-