Warcraft III resources & community, 2003–2006 · archived

HellscreamGhost.mdx

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Submitted by gratheoUnits - Orcs269 downloads135 KB
Grom Hellscream as a ghost. I created this for a map i was making, and decided to upload it. the textures are NOT needed.Please comment.
Model
Hellscream
Polycount
602
Textures
5
  • Skin 1 units\Orc\Hellscream\Hellscream.blp
  • Skin 2 Textures\HellscreamChaos.blp
  • Skin 3 Textures\RibbonBlur1.blp
  • Skin 4 Textures\Flame4.blp
  • Skin 5 Textures\Tornado2b.blp
Animations
16
  • Anim 1 Stand - 2
  • Anim 2 Attack
  • Anim 3 Attack Slam
  • Anim 4 Stand - 4
  • Anim 5 Death
  • Anim 6 Walk
  • Anim 7 Stand
  • Anim 8 Attack 2
  • Anim 9 Stand Ready
  • Anim 10 Stand Victory
  • Anim 11 Dissipate
  • Anim 12 Attack Walk Stand Spin
  • Anim 13 Stand First
  • Anim 14 Stand Second
  • Anim 15 Stand Third
  • Anim 16 Stand Fourth
Particles
1
  • Particle 1 BlizParticle01
Ribbons
1
  • Ribbon 1 BlizRibbon01
Download

Comments

7
thanks for those comments. I now realize that that would have been a much better idea. So, thanks for reminding me of that function of the world editor.
Though it is quite simply, it's good to do modeling.
However, it would be better if you upload this to the orc section. Hellscream is no human.
This is useless :!: its just 1 trigger and its easy to make do the trigger and save 135kbs for your map man
I agree with the people in here. Quite useless, because it can be done with one trigger in game. This only would take space in the map.

Animation - Change Unit Vertex Coloring

And then just modify the transparency number bigger.

I suggest you, Gratheo, would just delete this model from your map, because it only takes space and use the trigger mentioned above.
Well, im a begginner in dese mdx editin stuff.. but making it ethereal like is too easy. and It DOES save alot of space when u set its transaparency to at least 50 or somethin.
Or maybe add the ghost ability to him?
Wouldnt it just be easier and less use of import space to make your grom hellscream in the game transparent through the use of a vertex coloring trigger?