Warcraft III resources & community, 2003–2006 · archived

Necropolis(shigee).mdx

not rated
Submitted by WaggaWaggaUnits - Undeads258 downloads252 KB
Dont Bother importing the texture , its not needed , thnx :). and hopefully some of you will find a use for it :P takes up about 40 kb once imported.
Model
Necropolis(Shigee)
Polycount
842
Textures
2
  • Skin 1 Buildings\Undead\Necropolis\CreepyNecropolis.blp
  • Skin 2 ReplaceableTextures\Weather\Clouds8x8.blp
Animations
3
  • Anim 1 Stand
  • Anim 2 Death
  • Anim 3 Decay
Particles
1
  • Particle 1 UNNAMED
Download

Comments

3
Wiiiiiiicked.


5/5
I'm not expert, but I think this model is kind of useless ingame, because it... well... doesn't have much to look at. It has no Birth or Work animations, it can be used mostly like a Doodad. You should also add a Portrait and some Team Colour. :? Go and ask some other modelers if you don't know how...
Most times Buildings use Portrait Animations. The main purpose is usually to se the Team-Coloring.
I suggest you add another GeoSet with square as basic object, put it behind the model, then add a new Bone this GeoSett is going to use, set up Matrice that will control that Bone (a Matrice number must match the Bone's ObjectId). That add a Camera the wa the behind Portrait square can bee seen. That model should use the Material, that uses Team-Colored glow or similar (ussualy the Replaceble Texture 2 can be used) ... Otherise your Building makes no sense in game, since no one can know who's Player it belonges to.