Err... High polies... And I do believe we can criticize you... Whether you want to give a care is up to you. Nice, a bit to uniform and shockingly high polies for lily pads, but nice. --donut3.5--
You've used Sequence with duration 0 - 1000 and a Bone, witch Translates your 13 GeoSets (there could be only 3 GeoSets in your model... again...) up to 2 z-points. You've used "DontInterp" interpolation, which is just fine, but you need to define translation of the Bone ONLY at point 0. It is not neccesery to double data at point 1000 even if there was other sort of interpolation present.
Your model takes 66'206 kB; with merged GeoSets it takes 50'013. If there are multiple Lilys on the terrain, the game might become slower, since there has to be 13 GeoSets computed.
they look alittle fake, u should make the roots, or sticks or what ever its called not in one right line but with some curves and stuff. and maybe a different skin with more detail and not just 1 color