Warcraft III resources & community, 2003–2006 · archived

lily_pad.mdx

not rated
Submitted by SvenDoodads76 downloads65 KB
Model
lily_pad
Polycount
1012
Textures
3
  • Skin 1 l_pad_stems.blp
  • Skin 2 lily_pad_leaf.blp
  • Skin 3 petals.blp
Animations
1
  • Anim 1 stand
Download

Comments

9
Err... High polies... And I do believe we can criticize you... Whether you want to give a care is up to you.
Nice, a bit to uniform and shockingly high polies for lily pads, but nice.
--donut3.5--
Ein Fluch auf Ihren Seelen!! this was done by request, there is no point in anyone besides cheesdude to criticise it.
You've used Sequence with duration 0 - 1000 and a Bone, witch Translates your 13 GeoSets (there could be only 3 GeoSets in your model... again...) up to 2 z-points.
You've used "DontInterp" interpolation, which is just fine, but you need to define translation of the Bone ONLY at point 0. It is not neccesery to double data at point 1000 even if there was other sort of interpolation present.

Your model takes 66'206 kB; with merged GeoSets it takes 50'013.
If there are multiple Lilys on the terrain, the game might become slower, since there has to be 13 GeoSets computed.

But I like it anyway.

4/5
im new :lol: can you help me to get the models into my maps i dont know how to use them plz i need to know it


il give it 6/5
Thnx, ill mix these with the ruins ones.. Also thans for taking time for the request.
im new :lol: and i dont know how to use the models i have down loaded
:lol:
they look alittle fake, u should make the roots, or sticks or what ever its called not in one right line but with some curves and stuff. and maybe a different skin with more detail and not just 1 color
hmm... no... I'd rather take the blizzard one (especially the ruins lily pads :) )
You are very welcome, cheesdude.